Posted: Mon May 03, 2010 2:26 pm Post subject:
JumpJet soldiers die in Ion Storm IE
I recently started getting an annoying error, where if a JumpJet soldier is in flight and an Ion Storm goes off it results not in an IE (most of the time) but with this little gem of an error:
Sometimes I get an IE but it hasn't been of any use to Hyper so I don't know what to do. All I can say is, JumpJet soldiers die fine in the air when killed with rockets, other Air Units (such as Orcas etc) die fine in an Ion Storm.) _________________ QUICK_EDIT
I just tested it and couldn't reproduce the error.
Can you post the art.ini and rules.ini code of the jumpjet soldier? _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon May 03, 2010 3:12 pm Post subject:
Maybe completely unrelated, but I'll tell what I've seen anyways:
when testing the AI, I made an taskforce with a Hover APC, with 5 JJets on board. When the APC was shot, the JJets couldn't move; they where stuck hovering in the air. Killing them also resulted in an IE.
Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.
also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
I will do Hyper, when my net resets to broadband speed I will upload the folder. Also, I have managed to get this to be an IE instead of the strange error posted above and I'm sure I sent it to Hyper. JumpJet controls have only been modified so the speed is slightly faster, nothing else as far a I am aware.
Quote:
also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit
The problem is when the die due to the Ion Storm obviously. _________________ QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue May 04, 2010 8:42 am Post subject:
Dubzac wrote:
Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.
also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit.
I meant when JJets are in the air, and they are killed all of a sudden by something that ain't normal (in this case Ion Storm, in my case Anti-Ground weapons), the game seems to ztype up. It was more to point in a direction where the source of this error is, but if you think not, I'll keep it for myself next time, letting you guys struggle while I may have some useful information QUICK_EDIT
Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.
also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit.
I meant when JJets are in the air, and they are killed all of a sudden by something that ain't normal (in this case Ion Storm, in my case Anti-Ground weapons), the game seems to ztype up. It was more to point in a direction where the source of this error is, but if you think not, I'll keep it for myself next time, letting you guys struggle while I may have some useful information
yes not normal at all. should of been fixed by westwood before release its a shocking error that should of been found. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Okay everyone, I fixed this, though it would be interesting for others to research it. The code I was using for JumpJetControls seemed to be the issue, these tags and values:
Code:
WobblesPerSecond=.05
WobbleDeviation=0
The standard TS values are:
Code:
WobblesPerSecond=.1
WobbleDeviation=40
I also attatched the IE for Hyper to be able to look at.
From what i remember did WobbleDeviation=0 give already an IE as soon as the JJ tries to take off and hover in mid-air, because 0 means a div/0 error. Well it's long ago i played with the JJ settings and i might mix it up with WobblesPerSecond=0 which caused my div/0 IE.
Though i would have expected more from WW preventing such a problem by simply adding a try/catch routine.
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