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JumpJet soldiers die in Ion Storm IE
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon May 03, 2010 2:26 pm    Post subject:  JumpJet soldiers die in Ion Storm IE Reply with quote  Mark this post and the followings unread

I recently started getting an annoying error, where if a JumpJet soldier is in flight and an Ion Storm goes off it results not in an IE (most of the time) but with this little gem of an error:



Sometimes I get an IE but it hasn't been of any use to Hyper so I don't know what to do. All I can say is, JumpJet soldiers die fine in the air when killed with rockets, other Air Units (such as Orcas etc) die fine in an Ion Storm.)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 03, 2010 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just tested it and couldn't reproduce the error.
Can you post the art.ini and rules.ini code of the jumpjet soldier?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon May 03, 2010 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe completely unrelated, but I'll tell what I've seen anyways:
when testing the AI, I made an taskforce with a Hover APC, with 5 JJets on board. When the APC was shot, the JJets couldn't move; they where stuck hovering in the air. Killing them also resulted in an IE.

Maybe it's related?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon May 03, 2010 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.

also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 04, 2010 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

It's probably AI related, I had a similar problem before but it resulted in an Internal Error rather than a Runtime Error.

Quote:
Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.


Completely unrelated to the point at hand, he was just stating something which can cause IE's with Jumpjet Soldiers. Rolling Eyes

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue May 04, 2010 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

PM me a link to the latest build Morpher, everything you currently have, tell me how best to recreate it, and ill debug it.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue May 04, 2010 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I will do Hyper, when my net resets to broadband speed I will upload the folder. Also, I have managed to get this to be an IE instead of the strange error posted above and I'm sure I sent it to Hyper. JumpJet controls have only been modified so the speed is slightly faster, nothing else as far a I am aware.

Quote:
also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit


The problem is when the die due to the Ion Storm obviously.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 04, 2010 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.

also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit.

I meant when JJets are in the air, and they are killed all of a sudden by something that ain't normal (in this case Ion Storm, in my case Anti-Ground weapons), the game seems to ztype up. It was more to point in a direction where the source of this error is, but if you think not, I'll keep it for myself next time, letting you guys struggle while I may have some useful information Rolling Eyes

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue May 04, 2010 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dont change it Morpher, i NEED it to make the runtime error to find out what causes it...

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed May 05, 2010 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Dubzac wrote:
Dutchygamer jump jet units are considered flying units puting them in APC'S whould have no strategic function.

also flying units shouldn't be flying in ion storm anyway makes no sense cuz the engines whould die as soon as the ion storm hit.

I meant when JJets are in the air, and they are killed all of a sudden by something that ain't normal (in this case Ion Storm, in my case Anti-Ground weapons), the game seems to ztype up. It was more to point in a direction where the source of this error is, but if you think not, I'll keep it for myself next time, letting you guys struggle while I may have some useful information Rolling Eyes


yes not normal at all. should of been fixed by westwood before release its a shocking error that should of been found. Rolling Eyes

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu May 20, 2010 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay everyone, I fixed this, though it would be interesting for others to research it. The code I was using for JumpJetControls seemed to be the issue, these tags and values:

Code:
WobblesPerSecond=.05
WobbleDeviation=0


The standard TS values are:

Code:
WobblesPerSecond=.1
WobbleDeviation=40


I also attatched the IE for Hyper to be able to look at.



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  20.7 KB
 Downloaded:  125 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 20, 2010 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

From what i remember did WobbleDeviation=0 give already an IE as soon as the JJ tries to take off and hover in mid-air, because 0 means a div/0 error. Well it's long ago i played with the JJ settings and i might mix it up with WobblesPerSecond=0 which caused my div/0 IE.
Though i would have expected more from WW preventing such a problem by simply adding a try/catch routine. Confused

Thanks for the info Morpher. Smile

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