Posted: Mon May 19, 2008 9:57 pm Post subject:
Soviet Gates [RA2/YR]
I'm releasing this as a public asset from my very old mod that was never finished. Feel free to use these in your mod as they are, or modified. Just remember to give credit to Vinifera7 and tmapm.
Normal and damaged frames are included, as well as a cameo for each facing. Art and Rules entries to use for a basis are also included in a TXT file.
Very cool to get an alternate functioning gate for the game. I think this one came out well for the constraints you were under in the logic the game uses. _________________
Hmmm... I think I've seen this before. In a certain mod but The model is the same. The different is the damage anim.
I finished the Soviet Gate May 26, 2002. The only mod that is using one of these gates is 'The Project.' Blade got permission from me a long time ago to use the Yuri Gates. I know that I made this. I was there. QUICK_EDIT
looks pretty good. Though realistically it's kinda funny as they look as if they are a large solid metal sheet but then they shrink into a tiny gate post when the gate opens. lol
but none the less it is a good asset I think. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
-read the txt codeexample inside the rar
-give more information about what went wrong
-since they are SHPs they have to be in an ecacheXX.mix file
-check out the tutorials forum where you can find stuff like the newbie guide in modding _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 24 Oct 2008 Location: Wars World!!! Posts: -99999999
Posted: Wed Nov 12, 2008 12:25 pm Post subject:
vefbl4 wrote:
How do they work?
Place the codes in their respective inis. It would be better if you add these too:
GDIGateOne=Allied Gate (A)
GDIGateTwo=Allied Gate (B)
NodGateOne=Soviet Gate (A)
NodGateTwo=Soviet Gate (B)
No special gate codes for Yuri, sorry. _________________ Awesome banner made by m-.. I mean AltomareXD!
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Thu May 20, 2010 5:00 am Post subject:
Nothing is wrong with them, just game keeps trying to use existing cameo thats in tiberian sun format or something inside somewhere else. Just rename the cameos to something unique and done. No more conflicts. QUICK_EDIT
Well actually IMO the gates should be higher on the cameo, since they're just getting overlapped by the text bar. Also the damage frame is pretty bad since it reveals that the building is just flat, instead of a triangular shape the angle leads me to believe. QUICK_EDIT
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