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VenomRage Mod [RA2/YR]
Moderators: Cranium
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 23, 2010 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yer but there isn't anything wrong with that XD

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed May 26, 2010 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Stealth Fighter for the RevengeForce. I have way to many jets. But I love to make them. Razz



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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Wed May 26, 2010 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that a voxel because that thing is the shiz

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed May 26, 2010 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't look stealthy TBH :/ That layout wouldn't give it a very low RCS, the tail especially would be quite reflective. It's also using a (standard) circular engine, stealth planes generally use rectangular exhaust pipes to reduce their thermal image.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Wed May 26, 2010 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks more like a mutated B1. :/

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed May 26, 2010 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

ehh, It wasnt ment to look like any other aircraft, I usually just make jets out of the blue, and hope they turn out decent. I actually kinda like this one. But to be honest I dont see any resemblence to a B1.

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Thu May 27, 2010 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Dude, that doesn't look very aerodynamic, if you pay attention to how high the cockpit is.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 27, 2010 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh... o.0 Overall the design is fine & would fly but would easily show up on a radar screen.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu May 27, 2010 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

?, There are actual fighter planes that have thier cockpits above the main body as I do here, I cant remember the actual names of them but i've seen them. I think the Russian Sukoi SU-47 Flanker is like that

@Mig, yeah after looking at a few stealth planes, I dont think this one would be very stealthy.

Last edited by Cranium on Thu May 27, 2010 3:58 am; edited 1 time in total

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Thu May 27, 2010 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I mean, look at the air flow, from the canopy all the way to the back, it's blocking the tail.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 27, 2010 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyway... Yes from the side profile it looks similar to the Su-27/35 or Mig-29.

If you want inspiration BTW, look up F-19 & F-37 Talon #Tongue

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Thu May 27, 2010 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

The SU-series had Dual tails, so they could raise the cockpit as high as they could and still have the plane fly stable because they had dual tails #Tongue

I think you all get my point on why I think this plane can't fly #Tongue

And also, what Mig suggested. You can see from those Sci-Fi crafts that they have Sleek and compressed designs, not to mention that the they're both designed for Speed, and the fold-able wings on the F37.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri May 28, 2010 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Hows this look for a C/P and recolor load screen? This one is for the RA2 version of VR.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 28, 2010 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not a fan of the logo, tbh.

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Wolven
Soldier


Joined: 22 Apr 2008
Location: United Kingdom

PostPosted: Fri May 28, 2010 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Learn to use paths

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Fri May 28, 2010 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I prefer the RA map look (It was hard to find the keywords to find this pic,but redalert 1 mission selection was the right choice):

Now the question is: why do I prefer it?
Not much more realistic,maybe because the forms are straight (less shaky borders)
Or maybe because the territories are more divided.

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Fri May 28, 2010 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not a fan of the logo either, kinda ruins the entire loadscreen imo :/

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Fri May 28, 2010 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. I didn't care much for the logo either. Nor do I like the map thing. It's kinda... well... crappy.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri May 28, 2010 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, what has happened to the continent?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri May 28, 2010 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the logo(if the logo is the cobra)

(OT: it says last post in this thread was by Cranium, but it really is Crimsonum)

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri May 28, 2010 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget in RA2 all your loading screens share one palette.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri May 28, 2010 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the reason behind the cobra/nod logo is "Venom" was a clone project, forgotten and left unpowered and unfinished by the defeat of the Soviets. Untill a heat storm, "which produce mass amounts of electricity" struck the power rods that controlled the clone facility, (which by the way is where my new clone vats come into play. ((can be seen on page 1 of this thread)). The backup power was rejuvinated and the end result was Venom. After uncovering several documents within the facility he became outraged at both the Former Soviet Empire and the Americans-"Now known as the RevengeForce." Yes the Cobra is his logo, but he didnt want to totally cover up where he came from, and also to let the RevengeForce know that the war was all but done and thier victory null.

The full story of VR will be posted when time is right.

@M7, yes I know RA2 shares palettes, but remember this is only a 2 faction mod so dosent really matter how much I alter them.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat May 29, 2010 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not combine the Nod and Cobra symbols in a different way?
The Cobra replacing the scorpion tale in the traditional Nod hexagon?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 31, 2010 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I figured since there are land crates, OilDerricks, and Ore/Tiberium, Why not have an off shore drilling rig. But by needing the WaterBound=yes tag I'm not sure It can be capturable, so I may need to make it Country specific instead of having it Neutral based.



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon May 31, 2010 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

...but what happens if the map doesn't have water?

Also,pics of how it should look ingame are teh best.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon May 31, 2010 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

So there went the drilling platform from BP!

It looks fine, don't forget the water circles around the pilars.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 31, 2010 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
...but what happens if the map doesn't have water?

Same as the GAYARD,NAYARD, with no water on map they are still visible and buildable in sidebar arent they?

Comr4de wrote:
So there went the drilling platform from BP!
It looks fine, don't forget the water circles around the pilars.


The BP disaster is actually where I got my idea from, as for the anims they are being done as we speak.

Anyways, here's an ingame preview.... I'm making a special Engineer just for the capture of this structure as it is going to be a civ tech building.



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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Mon May 31, 2010 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like it just sits on the water. Where are the waves around the area that touches the water? I know this is RA2 but damn.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 31, 2010 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

High Templar X wrote:
It looks like it just sits on the water. Where are the waves around the area that touches the water? I know this is RA2 but damn.


I wrote:
as for the anims they are being done as we speak.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 31, 2010 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good, you've come a long way from your first models #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon May 31, 2010 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jun 02, 2010 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys, but man it seems no matter how hard I try I just cant seem to get rid of the blue outlining that happens. I have Dont Antialias against background turned off, but it still does it. I;ve tried several other settings as well, but still wont stop doing it. Any clues?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jun 02, 2010 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Thanks guys, but man it seems no matter how hard I try I just cant seem to get rid of the blue outlining that happens. I have Dont Antialias against background turned off, but it still does it. I;ve tried several other settings as well, but still wont stop doing it. Any clues?


Don't worry too much EA had the same problem.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Wed Jun 02, 2010 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Thanks guys, but man it seems no matter how hard I try I just cant seem to get rid of the blue outlining that happens. I have Dont Antialias against background turned off, but it still does it. I;ve tried several other settings as well, but still wont stop doing it. Any clues?

I'd fix it with Paint or the SHP Builder. Ask MadHQ for assistance. I think he's the only other person who really knows how to handle 3D modeling applications and exporting to SHPs and voxels.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Jun 02, 2010 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, its really not too hard to deal with if you are familiar with the SHP Builder's Replace Colour tool. Since with that, you don't have to edit each frame individually, just make one sweep... this way you could even create a custom scheme for it if you care to learn of the process.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 02, 2010 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put your building agains clear background. And check options, there should be an option that disables anti-alias agains background.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jun 02, 2010 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, for me, it's really simple. render one anti-aliased, and the other completely aliased. import both images into photoshop, open up both layers, and select the blue background and the shadow from the aliased layer, expand the selection by one, then invert the selection (ctrl+shift+I), and delete that selection on the anti-aliased layer. make sure, though, when you use the selection tool, that anti-aliased is deselected. It takes me less than 60 seconds to do.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Jun 02, 2010 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's really nice, though.

How are the "Other" things going...? Twisted Evil

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jun 03, 2010 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Vef, Dont Antialias against background has already been turned off. It seems to only happen around areas with small cylinder type objects, like railing posts, crane tubes, crane wires, and skinny antenna type stuff.

@daTS, This would probably be o.k. for things with very small amount of frames, to much extra work for multiple frame objects. It's already hard enough going from nothing to full animated shp's with out having to worry about extra stuff like this.

@MT, the problem with doing ColorReplacer is sometimes the color that needs replacing is the same color as the main background. So that wont work all the time.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 05, 2010 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just thought this was kind of funny, Venom unleashing his Rage in true fashion. And is what happens when you forget to reset the timer to an appropriate setting. Laughing



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 07, 2010 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Got this new vehicle here, this one deploys into a single missile launch pad. Not sure what type of missile to use. I was thinking about making this limited build for the AI as it may become a long range mini nuke missile. But it's options are still on the table.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jun 07, 2010 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Chemical Weapons.
Make the missile a little less fat, and it'll be a winner.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 07, 2010 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Chemical weapon hey? thats not a bad idea. After all I did convert and redo the chemical clouds from TS. This would probably be a perfect weapon to attach it to.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jun 10, 2010 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

When the enemy gets a glimpse of this, they'll think "What the hell is that wimpy looking thing, then in a blink of an eye, Wabam!



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jun 11, 2010 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Venom power generator



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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Jun 11, 2010 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW! I love it. It's purely amazing

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Fri Jun 11, 2010 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

interesting, might I suggest putting those springy towers in the other two corners as well

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jun 11, 2010 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought about it, but the rear one wouldnt be visible anyway and the front one would just block some of the view so I said to heck with it. But maybe I could put a downscaled one up front. I'll see. But I also already started on the Texturing/active anims so most likely not.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Sat Jun 12, 2010 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey sorry I know this isn't the place to ask this but Cranium how do YOU get your buildings the correct size without losing quality?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 12, 2010 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It depends on quality of model, quality of textures, lighting, size of structure, things like that. I could probably help you out on some settings if you could tell me what 3d program you use.

And yes, you should have PM me with this instead of here. But thats ok I really dont mind.

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