Posted: Mon Jun 07, 2010 12:42 am Post subject:
As alwayes I have a problem...
Subject description: 2 SW on 1 Building and Spy Plane.
First, I'm glad that you are reading this.
Here is my problem: I have changed SPYP.vxl and SPYP.hva to look like MiG, but when it arrives from a corner of the map i got lovely IE, how to fix that ?
My second problem, is not acually a problem, but a question, how I can add 2 superweapons to 1 building ? I tried "SuperWeapon2" but it didn't works .
It is worty to mention, that I'm using NPath (yep, still).
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon Jun 07, 2010 6:18 am Post subject:
copy and paste the superweapons you are using and the structure. You may also want to explain in more detail of it not working like its not apearing (which is the common guess, but we never know for sure since there is tons of possibilities of what you mean not working like it shows but is un deployable). For now, all I can think of saying is, did you check for typos? QUICK_EDIT
I have changed "image=" in Spyp to look like this:
Quote:
; Soviet Spy Plane
[SPYP]
UIName=Name:SpyP
Image=BPLN
Name=Soviet Spy Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=13
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
;MoveSound=SpyPlaneMoveLoop
MoveSound=MIGMove
DieSound=IntruderDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true ;GEF Don't slow down over your target
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