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As alwayes I have a problem...
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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Mon Jun 07, 2010 12:42 am    Post subject:  As alwayes I have a problem...
Subject description: 2 SW on 1 Building and Spy Plane.
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First, I'm glad that you are reading this.
Here is my problem: I have changed SPYP.vxl and SPYP.hva to look like MiG, but when it arrives from a corner of the map i got lovely IE, how to fix that ?
My second problem, is not acually a problem, but a question, how I can add 2 superweapons to 1 building ? I tried "SuperWeapon2" but it didn't works Sad.

It is worty to mention, that I'm using NPath (yep, still).

And sorry for my bad English.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 07, 2010 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

(1)why change the spyp.vxl and hva when all you have to do is add Image=BPLN to the SPYP code in rules?

(2) SuperWeapon2= should work just fine as long as your not using one already claimed on another building.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Jun 07, 2010 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Superweapons aren't locked to one building. See also: Force Shields.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jun 07, 2010 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

copy and paste the superweapons you are using and the structure. You may also want to explain in more detail of it not working like its not apearing (which is the common guess, but we never know for sure since there is tons of possibilities of what you mean not working like it shows but is un deployable). For now, all I can think of saying is, did you check for typos?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 07, 2010 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like you just forgot the hva file, or it's corrupt.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Jun 07, 2010 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

ShadowIndex=3 ;draw plane body, not propellers
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too

would solve IE if removed those under [SPYP] as mig art is not animated.

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Mon Jun 07, 2010 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I have changed "image=" in Spyp to look like this:


Quote:

; Soviet Spy Plane
[SPYP]
UIName=Name:SpyP
Image=BPLN
Name=Soviet Spy Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=13
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
;MoveSound=SpyPlaneMoveLoop
MoveSound=MIGMove
DieSound=IntruderDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true ;GEF Don't slow down over your target


But I still got IE.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Jun 07, 2010 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

You can not use that large Sight= value, keep it at 10 at most or IE.

plus movesound is wrong sound assigned

MoveSound=MigMoveLoop ; the right moving sound.

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Mon Jun 07, 2010 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks it helped Smile .

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