Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 6:48 am
All times are UTC + 0
Questions about various things
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Wed Jun 16, 2010 1:59 pm    Post subject:  Questions about various things
Subject description: Ai.ini, aifs.ini, diable units, LKO's 'before-starting-a-mod'-thread questions
Reply with quote  Mark this post and the followings unread

To try to limit the amount of threads I create I'll just put a lot of questions here.

1. About ai.ini and aifs.ini, do the ai.ini only control the ai in the original TS and aifs.ini control the same things but in FS? Does aifs.ini control stuff in TS and if not: Is there a way to make it so I only have to edit one of them?

----------

2. LKO's thread "before-starting-a-mod" on Tiberiumweb, link: http://www.tiberiumweb.com/forums/index.php?showtopic=2745, gives you a fixed way of only having to edit the rules.ini and art.ini, nullifying the use of artfs.ini and firestrm.ini.
This is obviously quite useful and handy to have, so I implemented it.
This gives you units not normally seen in the vanilla TS such as the reaper and limpet drone and I don't want them be built in TS.
However, if I try to remove them from being able to be built (techlevel=-1), I remove the possibility to build them in FS as well.
Is there any way to restrict them from being able to be built in the vanilla TS while keeping them in FS?
Also, is there a way I can make it so that only the AI can build a unit/building (say CABAL in FS campaign only being able to build reapers yet Nod can't) while the player can't?

----------

3. With the two previous questions in mind, will the modification that LKO made create problems with the AI in skirmish mode for TS? Like with original TS (ai.ini) not having any taskforces that includes the reaper/other FS unit and therefore won't build any of them.

Thanks for any help.

_________________

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jun 16, 2010 2:26 pm    Post subject: Re: Questions about various things Reply with quote  Mark this post and the followings unread

Elite_Pirate wrote:
1. About ai.ini and aifs.ini, do the ai.ini only control the ai in the original TS and aifs.ini control the same things but in FS? Does aifs.ini control stuff in TS and if not: Is there a way to make it so I only have to edit one of them?

Firestorm will inherit AI.INI aswell as reading AIFS.INI, so really, you could edit AI.INI, but to handle objects that appear in FIRESTRM.INI, you will need to put them in AIFS.INI as far as i know.

Elite_Pirate wrote:
2. LKO's thread "before-starting-a-mod" on Tiberiumweb, link: http://www.tiberiumweb.com/forums/index.php?showtopic=2745, gives you a fixed way of only having to edit the rules.ini and art.ini, nullifying the use of artfs.ini and firestrm.ini.
This is obviously quite useful and handy to have, so I implemented it.
This gives you units not normally seen in the vanilla TS such as the reaper and limpet drone and I don't want them be built in TS.
However, if I try to remove them from being able to be built (techlevel=-1), I remove the possibility to build them in FS as well.
Is there any way to restrict them from being able to be built in the vanilla TS while keeping them in FS?

Keep the units in the FIRESTRM.INI, and dont put them in the RULES.INI, that way they will be Firestorm exclusive still, like normal...

Back to top
View user's profile Send private message
Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Wed Jun 16, 2010 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

That was fast, I tried your way and it works.
Thanks Hyper.

_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1438s ][ Queries: 11 (0.0086s) ][ Debug on ]