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Adding sounds
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Kelazun
Civilian


Joined: 17 Jun 2010

PostPosted: Thu Jun 17, 2010 11:52 am    Post subject:  Adding sounds
Subject description: I'd like to know how to add custom sounds to RA2
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Hello.
How to add custom sounds to red alert 2? So I can use them for units.
For example: I have a .wav file and want to use it as a SEngineers movement order sound.

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Thu Jun 17, 2010 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Simple. Follow Kravvitz's guide:
http://modenc.renegadeprojects.com/Sounds

If converting the sound doesn't work with XCC (It doesn't for me.). You can try using Audacity.

Also I don't think you have to put the .wav files in the audio.bag if you are using Ares.

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Kelazun
Civilian


Joined: 17 Jun 2010

PostPosted: Thu Jun 17, 2010 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wiki wrote:
Next you will need to add entries...

How do I add entries?

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Fri Jun 18, 2010 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

You can find the sound(md).ini at ->ra2md.mix->localmd.mix
->sound(md).ini
or if you're using ra2, its the same thing without the md at the end.

Okay. When you open up soundmd.ini you'll see:
Code:
[SoundList]
;Skipping all the way to end of the Soundlist.....
851=YuriBustAttack
852=SlaveMinerDeployVoice
853=SlaveMinerUnDeployVoice
854=ChronoScreenSoundAgain


After the last line add your own sound name:
Example, we will use newsoundselect for when selecting a unit.
Add this after 854=ChronoScreenSoundAgain
855=NewSoundSelect

Next scroll to the bottom, because its easy to find it again if you need to access it again.

then put in
Code:
[NewSoundSelect]
Sounds= $soundname ;This is where the name of your sound will go, so if
;your sound is called "engineersound.wav"  put in "$engineersound"
;you can put multiple wav files in there as well by seperating them with a
;space and having "$" before them (I'm really not sure what "$" does though.)
Control= random interrupt
Volume=90

So without all the comments it would be:
This is also assuming that the sounds I added to the audio.big were called "sound1.wav" and "sound2.wav"
Code:
[NewSoundSelect]
Sounds= $sound1 $sound2
Control= random interrupt
Volume=100


Then just add NewSoundSelect to where you want your unit to say it in the rules(md).ini
Example of changing Tanya's selection voice:

Code:
[TANY]
;....
IsSelectableCombatant=yes
VoiceSelect=NewSoundSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWatert
;....

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Jun 19, 2010 3:44 am    Post subject: sounds Reply with quote  Mark this post and the followings unread

I added my own voice for one new unit i created. I had to create a wav file convert it to a certain kind of file for the bag file and drag and place in there using the mix editor. plus as mentioned editing the ini file

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