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Planes
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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Mon Jun 14, 2010 11:45 am    Post subject:  Planes
Subject description: About landin gand taking off
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Hi all!

I'd like to know how to make my planes/jet landing and taking off like real ones. I dunno where to code this. If somebody knows, thanks.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 14, 2010 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry can't be done.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Mon Jun 14, 2010 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damx i saw this in a TS mod. Planes when landing loose altitude and speed... :/

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Mon Jun 14, 2010 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

it can be done via a work around, i just dont know how.

http://www.ppmsite.com/forum/index.php?f=504

DTA enhanced mode's A-10/Thunder bolt attack air craft are set up like this. unfortunatly they cant be made to be like the RA1 air craft.

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Creator of TS:BoB and some other things that might be good when finnished.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Jun 15, 2010 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

no it can't be done. you need a TS.exe hack, and i don't advise that for first time coders.

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Link to a document to see what mods i have and/or working on or working with
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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Sun Jun 20, 2010 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm actually working on a way around this. It's kinda complicated though. It involves deploying and a take-off animation. But Theoretically, it will work.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Jun 20, 2010 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool, let me know when you're done Wink

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jun 21, 2010 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're reffering to a ground unit deploying into an air unit please forget it... A ground unit does not deploy into an air unit... It will deploy into a ground unit which can fly, and whilst it can fly it will be invincible in the air unless you change all AA weapons to be railguns.

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Mon Jun 21, 2010 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm only doing what I can for the poster. I understand all of the drawbacks, but some people might like an invincible air unit. lol.

@NOD: Don't expect me to work on anything like this until I work on my animation skills.. Wink

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