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Huhnu Alert 3
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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Thu May 20, 2010 9:15 pm    Post subject:  Huhnu Alert 3
Subject description: The Mod's topic
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I'll just be posting updates in this thread rather than making tons of threads.

I've been working on powers lately and have nearly finished the Allied Bombing Run, but here is a video of it.





Comments appreciated Smile

Sorry for low quality, both video and graphic settings(can't run higher than very low without slowdown), but I used xFire.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu May 20, 2010 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks mean!. Is that a carpet bombing Super-weapon i see?. how the hell did you get 3 planes into your super-weapon?

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Fri May 21, 2010 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I see it's as hard as in C&C3 to make that work properly:
-the bombing run stop far before the targeted area
-did you know where the planes would come from?Else it mean it's a really random weapon.

I don't know if it can be 100% fixed in RA3,but good luck.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri May 21, 2010 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Just make the Range of the weapon smaller, it has to be the radius around the target you want to get bombed. (So that half of the ammo is fired when its directly above the target)

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Fri May 21, 2010 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

3rd time i see the same post, and the 3rd modding site i visit, that's impressive.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Sat May 22, 2010 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It isn't the range of the weapon, it's just the Preattackdistance in the units strafingareaupdate.

It always comes from the bottom-left corner no matter what spot you are in. Kinda odd if you ask me.

About the bombing stopping before the selected area, I've had it go exactly to the point and then stop, but never go farther, I'm working stuff out right now though.

The main reason it stops attaching half-way there is mostly because I dropped half its clip.

And @ Duzbac, just put Count="3" as the OCL's attribute.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun May 23, 2010 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Count=3, huh?. okay then thanks

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Fri May 28, 2010 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

New screenshot:




The javelin soldiers new missile. I also plan to make it a new missile streak.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Sun May 30, 2010 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for double post :S



Coming soon to a minimod near you!

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun May 30, 2010 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. I wish I was good enough to handle the Omega AI. ;D

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun May 30, 2010 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would suggest increasing your graphics settings if you really want to do new effects..

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Mon May 31, 2010 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I would ask you to pay for my new PC then(jk), I'm not legal to have a job where I live and my parents can't really afford to pay for a new computer or a new PSU for my computer since mine can't handle any good video cards(300 watts only atm) since one of them is going through college.

And thanks for the response m7, but it might take a while before I really make it that good, atm its difficulty will be the same on all levels, Brutal, Hard, Medium, and Easy.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Mon May 31, 2010 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Only a suggestion.. anyway, you could increase stuff only for testing, i know it would lag like hell, but if you save yourself a small map where you just load and have what you need to immediately see your changes you don't have to be in this lag-fest for long.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon May 31, 2010 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or have someone take screenies for you (if possible).

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Mon May 31, 2010 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod seems to take upwards around two hours to upload somewhere usually, so someone else testing isn't always easy :/

I cut down some of the mod though, so hopefully that becomes possible without having to just release the mod.

Also, on moddb, I'm currently awaiting authorization of a bombing run minimod I placed up last night. I'll be sure to get a link here once it is authed.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Tue Jun 01, 2010 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for double post.

Minimod #1

I released a minimod with a touched up Bombing Run.

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Wed Jun 23, 2010 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

omg. Best Support power ever Wink

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