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Cement Mixer
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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Wed Jun 23, 2010 9:45 pm    Post subject:  Cement Mixer Reply with quote  Mark this post and the followings unread

Hmmmmm.....


This was a total b@#^% to do. Trying to get the "Drum" to look cylindrical almost did my head in and after more than a few attempts I settled on this version.
I'm contemplating adding some type of stripe to the drum to give it a bit of detail but I have another unit to do for Vefbl4 first.

If anyone thinks they can improve the look of the drum, please feel free to update it.

Cement Mixer - Voxel Size 27 x 35 x 73
Suggested TS Bounds ( 0.8 of original ) - Min X ( -10.8 ) Min Y ( 0 ) Min Z ( -29.2.0 ) : Max X ( 10.8 ) Max Y ( 28.0 ) Max Z ( 29.2 )


Tac.



Tac-Cement Mixer000.gif
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Tac-Cement Mixer000.gif



Tac-Cement Mixer.zip
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 Filename:  Tac-Cement Mixer.zip
 Filesize:  19.55 KB
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Last edited by Tacyarts on Tue Jul 06, 2010 3:01 am; edited 1 time in total

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Wed Jun 23, 2010 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great.

Last edited by Edge on Thu Jun 24, 2010 8:15 pm; edited 1 time in total

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Wed Jun 23, 2010 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, high-class and high detail. Very impressive, to say the least.

I can't wait to see what you churn out next! (HAHA, punishing)

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Thu Jun 24, 2010 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The drum seems awfully bright... but that might just be RA2's goofy ass lighting.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Jun 24, 2010 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Seems a bit large for TS. I'd suggest using voxel bounds and bump it down by about 25%.

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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Thu Jun 24, 2010 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

@Edge

Thx for kind comment and the in-game. I hope to have my RA/TS up and running this weekend so I can post in-games of future units.


@Atari2600

Thank you for the high praise.
As for the next unit ... I need time to recover from making that drum before I start another unit lol Smile


@High Templar
I was worried the drum might be to bright but without being able to test in-game I took a chance.
Would you suggest darkening it a few shades ?


@m7

I was thinking about posting suggested voxel X-Y-Z bounds for both RA2 and TS when I upload new units. Do you think that would be a good idea ?

Tac.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Jun 24, 2010 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably might not be too bad of an idea. It would go to show you have a lot more interest in what you do than most do.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Thu Jun 24, 2010 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Tacyarts wrote:
@High Templar
I was worried the drum might be to bright but without being able to test in-game I took a chance.
Would you suggest darkening it a few shades ?

I'm not much of a voxel editor, but that would work. It might also be the normals as well, which controls the lighting on the various facings.

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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Thu Jun 24, 2010 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Probably might not be too bad of an idea. It would go to show you have a lot more interest in what you do than most do.


I've only been voxeling ( is that a word ? ) for about 4 weeks and I'm sure I have alot to learn but I thought if I'm going to upload units for members to use I should make the units the best I can and try make it a little easier for those who don't know how to create units by suggesting the voxel bounds.

I'm always open to suggestions as most members here know a helluva lot more than I do about most things.
I do however think some people, who have been creating voxels, animations and modding for a long time, forget how daunting it can be trying to do things for the first time when you have no idea what your doing or how to do it Wink


@High Templar

I'll make some changes once I can test in-game and if the changes work I'll update the Image and Zip file accordingly.


Tac.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Thu Jun 24, 2010 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

gave it a SSTG touch for DR (been thinking of adding a whole new setup for civilans including an private armies more construction,cars etc not sure how yellow will look yet so I dunno how it will look ingame I like the look of this voxel overall



Tac-Cement Mixer_000.jpg
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Tac-Cement Mixer_000.jpg



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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Thu Jun 24, 2010 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

SSTG wrote:
gave it a SSTG touch for DR (been thinking of adding a whole new setup for civilans including an private armies more construction,cars etc not sure how yellow will look yet so I dunno how it will look ingame I like the look of this voxel overall



The drum looks excelent. How did you manage to get it looking so smooth ?

Tac.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Thu Jun 24, 2010 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I changed the normals to RA2 using the auto normals set to 2 using vxlse 1.36 you gotta go to voxel header and changed the normals to 4 usually I set it to 2 when I autonormal with most of my voxels should start looking more round after that I'm tempted to change the stripes to a diagonally though

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