Look at the original campaign map where this is used and simply copy the necessary code.
In addition is this the researh forum for adv. modding stuff. Questions like this belong in the normal Ra2 Editing forum.
A mod/admin will surely move this for you in the right place, but next time read the forum rules first. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It has to be placed there with triggers and Taskforces. Create a new Taskforce and set it as 1 DNOB, then create a script, if you're just using it for map decoration then I reccomend giving it the line "Do This" with the Paramater "Sticky". Next you're going to need to create a Team Type for it, place a waypoint on the water where you want the Dinosaur to appear and set all other necessary options (Such as the Taskforce and Script used, the way point where it will be sitting etc.). Next you need to create the trigger, simple enough. Create a new Trigger, set the event to "Elapsed Time" with the parameter of '1'. Next create the action, which will be "80 - Reinforcement [Team] (At Waypoint)" and set your reinforcement paramater as your Dinosaur Teamtype, and set the waypoint to where your Dinosaur will be on the map (The same waypoint that you used in your Teamtype) and the Dinosaur will appear on the map. It's easy.
If you know nothing about Triggers, Taskforces, Scripts or Teamtypes, just read through this for the basics: QUICK_EDIT
The method I just gave you is for using the Dinosaur as decoration, being able to train it would be ridiculous since it has no attack frames and is monstrously incomplete. QUICK_EDIT
Or you could just open up FAData.ini and goto the [IgnoreRA2] section and add a comment before the entry 97=DNOB to look like this ;97=DNOB. this will allow you to place it where ever without the use of triggers/taskforces. QUICK_EDIT
Just thought I'd add that there's no way to add this and keep it XWIS playable because of it requiring an Art.ini entry."Unless everyone you play has the updated version as well" Also in order to use this you must make either a sequence for it if using as an infantry, or make entries for a shp vehicle ie;Facings=,WalkFrames=,FiringFrames=,etc... QUICK_EDIT
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