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Update: Defensive structures of Alternate Warfare
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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Tue May 18, 2010 12:26 pm    Post subject:  Update: Defensive structures of Alternate Warfare Reply with quote  Mark this post and the followings unread

Remember the early video and pics of AW, the placeholding model of defensive structures are only pathetic brick-like? today we proudly display the new face of our protectors!


VADS Emplacement, good against infantry and aircrafts, weak against heavy armor vehicles.(BTW, there is a animation for the ammo belt, too bad it's hard to notice unless ingame)


FAC() Tower, can give hell to a bunch of enemies, but with long fire delay.


and, not a defensive structure, but the supply depot is critical to your warmachine, for supplies stocked here, and collected by your supply trucks.

also check my MODDB page for the rendering video:
http://www.moddb.com/mods/alternate-warfare/videos

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 18, 2010 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very nice, everything is full of detail. Though your ModDB section needs to give some info about the mod, other than that it's for C&C3 and "coldwar become hot in a alternate history".

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Tue May 18, 2010 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'm sucks at story telling... (lazy too LOL)

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 18, 2010 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow they look very nice, this was the first time i noticed your mod and i must say ill be checking up on it again Approved

How does the supply depot work is it like the supply depo in Generals?

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Creator of TS:BoB and some other things that might be good when finnished.

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ravage
Soldier


Joined: 16 Jul 2005

PostPosted: Wed May 19, 2010 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

in fact it's still a tiberium field, but the radius is reduced so looks like the supply depot in Generals. also it's capturable, and have some upgrade.

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Wed Jun 23, 2010 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals style collecting... Cool Smile

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Jun 26, 2010 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, that mod that looks so good, i wish i was that good

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Jun 26, 2010 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Aussie Bomber wrote:
Generals style collecting... Cool Smile


Not exactly - Generals had the advantace that only one unit at a time could use the depots, hence all player get nearly the same amount of money during the early game (untill somebody captured a second supply).
But if the supply uses the Tiberium field logic, an unlimited number of units can "harvest" it at the same time, thus it works quite different from Generals. Wink

Nevertheless, it looks just awesome Very Happy

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