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Qs 'bout UI and SW
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sun Jun 27, 2010 11:47 am    Post subject:  Qs 'bout UI and SW Reply with quote  Mark this post and the followings unread

hello, me asking questions again, still n00b Crying or Very sad
I try to make to change the YR UI, i've put all files to ecache99md.mix but it didn't give any result, why?
I also try to change the sidebar every sides, putting the files to sidec01.mix for allies, sidec02.mix for soviet, and sidec02md.mix for yuri. Allied sidebar show ok, but when i play to be soviet, i got sidebar that belongs to yuri (side02md.mix) and i try yuri, and it give IE! why?
And are unit or infantry can holds superweapon(s)? And how to make a [technotype] holds more than a superweapon? (2~5 SW) it is possible?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 27, 2010 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC you have to put the files into a new mix you have to make yourself (Don't count me on this, I don't mess with these things).

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Jun 27, 2010 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

sidec02md is the override mix for sidec02 and is used by both yuri and soviets (ThirdSide countries take their sidebar from the same place as Nod countries in YR by default). Yuri only has a different radar because he is coded to use different filenames to the soviets. You have to make a sidec03.mix (and sidenc03.mix for campaigns to work) for Yuri and have an exe patch to be able to enable it.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Sun Jun 27, 2010 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

or use Ares instead. Less hardcoded bullshit.

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