Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 1:08 pm
All times are UTC + 0
clicked voxel unit doesn't flash?
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 04, 2010 9:06 am    Post subject:  clicked voxel unit doesn't flash?
Subject description: turreted vxl units don't flash when selected.
Reply with quote  Mark this post and the followings unread

This is a question to the voxeler here
Why do some voxel, when clicked as target, don't flash ingame? Several custom voxel only flicker a bit with the shadow, but the voxel itselft doesn't.

Is there a special setting in the voxel possible which sets the flashing ability?



vxlnoflash.gif
 Description:
showing a voxel that doesn't flashes and only turns the shadow on and off
 Filesize:  2.03 KB
 Viewed:  3126 Time(s)

vxlnoflash.gif



vxlflash.gif
 Description:
showing a voxel that flashes correct when selected as target
 Filesize:  2.95 KB
 Viewed:  3126 Time(s)

vxlflash.gif



_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Last edited by Lin Kuei Ominae on Sun Jul 04, 2010 3:16 pm; edited 2 times in total

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 04, 2010 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Must be something about voxel sections. I believe it only flashes one section, that's not visible on the unit you showed that doesn't flash, or it doesn't flash units with multiple voxel parts. These are just guesses, though.

_________________


Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jul 04, 2010 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I've never noticed this before, is this only happening in TS?

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 04, 2010 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

What are the differences, technically, between the two voxels in your gifs, LKO?
I'd make a guess about turrets, but I'm not certain...

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 04, 2010 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I've never noticed this before, is this only happening in TS?

Well i only play TS so i can't tell about RA2. But since this happens only on handcrafted voxel and not on vanilla TS voxel, i assume it has something to do with the voxel itself so it could be that this is true for RA2 too.

@Crimsonum & Orac:
I have turreted units that flash and some that don't
and I have multisection voxel that flash and some that don't.

I assume it has to do with some kind of special voxel header setting, though i'm no experience voxeler.
attached are pictures of their header from XCC Mixer.



noflash.png
 Description:
tank that doesn't flashes
 Filesize:  8.94 KB
 Viewed:  3100 Time(s)

noflash.png



flash.png
 Description:
tank that flashes
 Filesize:  7.48 KB
 Viewed:  3099 Time(s)

flash.png



_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 04, 2010 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

In that case, the "section 0" values are the only things I would investigate which might have an effect... But for all I know it could be some odd interaction between any number of things.

Last edited by Orac on Sun Jul 04, 2010 10:25 am; edited 1 time in total

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 04, 2010 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I've checked now every unit and it seems you were right.
All turreted units (except SHP) don't flash. (though the voxel barrel of the Titan still flashes)

The vanilla TS disruptor and hover MLRS don't flash too (and they are turreted).

So it seems to be a problem of the engine and not the voxel.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 04, 2010 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

To the Hyper-mobile! Away!

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 04, 2010 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

You called?

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 04, 2010 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think i've found another engine bug.

When clicking on a target unit, it normally flashes up 2 times as well as flickering with the shadow (see first post)
However all turreted voxel units don't flash and only flicker with the shadow.

If you set Turret=yes on a normally non-turreted unit it still flashes when being selected. The flashing stops as soon as you also add the corresponding UNITtur.vxl UNITtur.hva files.
A vxl unit with turret vxl/hva starts flashing again if you remove the Turret=yes key from its rules.ini entry so it doesn't uses the special turrret logic again.

So it must be a problem of the special XXXXtur.vxl/hva logic.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 04, 2010 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
You called?


Fix eet!

_________________


Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 04, 2010 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hasn't anyone else noticed this bug before?
I can't believe that i should be the first one who noticed this bug. Confused

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 04, 2010 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it just new voxels that do it, or does some of the original vehicles do it as well?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 04, 2010 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
The vanilla TS disruptor and hover MLRS don't flash too (and they are turreted).

So it seems to be a problem of the engine and not the voxel.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 04, 2010 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

My bad LKO, I read the thread. Somehow managed not to catch that.

LKO wrote:
I can't believe that i should be the first one who noticed this bug.


Maybe because you have an eye for detail more than most others Wink

Back to top
View user's profile Send private message Visit poster's website Skype Account
Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Jul 04, 2010 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's an odd glitch you got there, whats even more odd is that no one else seems to have ever gotten it before. I myself have never encountered this problem.

_________________

Back to top
View user's profile Send private message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Jul 04, 2010 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Hasn't anyone else noticed this bug before?
I can't believe that i should be the first one who noticed this bug. Confused


Funny coincidence I noticed this bug just few days ago with one of my new tank units which has a turret and a barrel. Glad to know the bug is in TS and not in my mod. Then again, now there's no way to fix it Mad

Back to top
View user's profile Send private message
Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Jul 04, 2010 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noted also, that you can see, if an ENEMY has selected something?
While playing online, I sometimes came across this odd flacker, several minuts (sometimes just seconds) I saw how the thing had been attacked - or repaired. I don't actually know, if this bug also occurs if the enemy selects its unit, but it happens, if he is about to attack/repeair/... that unit/building.

_________________

Think of me as Nordos, 'cause Banshee wouldn't rename me

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2274s ][ Queries: 17 (0.0125s) ][ Debug on ]