Posted: Sun Jul 04, 2010 9:06 am Post subject:
clicked voxel unit doesn't flash?
Subject description: turreted vxl units don't flash when selected.
This is a question to the voxeler here
Why do some voxel, when clicked as target, don't flash ingame? Several custom voxel only flicker a bit with the shadow, but the voxel itselft doesn't.
Is there a special setting in the voxel possible which sets the flashing ability?
vxlnoflash.gif
Description:
showing a voxel that doesn't flashes and only turns the shadow on and off
Filesize:
2.03 KB
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3126 Time(s)
vxlflash.gif
Description:
showing a voxel that flashes correct when selected as target
Must be something about voxel sections. I believe it only flashes one section, that's not visible on the unit you showed that doesn't flash, or it doesn't flash units with multiple voxel parts. These are just guesses, though. _________________
I've never noticed this before, is this only happening in TS?
Well i only play TS so i can't tell about RA2. But since this happens only on handcrafted voxel and not on vanilla TS voxel, i assume it has something to do with the voxel itself so it could be that this is true for RA2 too.
@Crimsonum & Orac:
I have turreted units that flash and some that don't
and I have multisection voxel that flash and some that don't.
I assume it has to do with some kind of special voxel header setting, though i'm no experience voxeler.
attached are pictures of their header from XCC Mixer.
In that case, the "section 0" values are the only things I would investigate which might have an effect... But for all I know it could be some odd interaction between any number of things. Last edited by Orac on Sun Jul 04, 2010 10:25 am; edited 1 time in total QUICK_EDIT
I've checked now every unit and it seems you were right.
All turreted units (except SHP) don't flash. (though the voxel barrel of the Titan still flashes)
The vanilla TS disruptor and hover MLRS don't flash too (and they are turreted).
When clicking on a target unit, it normally flashes up 2 times as well as flickering with the shadow (see first post)
However all turreted voxel units don't flash and only flicker with the shadow.
If you set Turret=yes on a normally non-turreted unit it still flashes when being selected. The flashing stops as soon as you also add the corresponding UNITtur.vxl UNITtur.hva files.
A vxl unit with turret vxl/hva starts flashing again if you remove the Turret=yes key from its rules.ini entry so it doesn't uses the special turrret logic again.
Hasn't anyone else noticed this bug before?
I can't believe that i should be the first one who noticed this bug. _________________ SHP Artist of Twisted Insurrection: Nod buildings
That's an odd glitch you got there, whats even more odd is that no one else seems to have ever gotten it before. I myself have never encountered this problem. _________________ QUICK_EDIT
Hasn't anyone else noticed this bug before?
I can't believe that i should be the first one who noticed this bug.
Funny coincidence I noticed this bug just few days ago with one of my new tank units which has a turret and a barrel. Glad to know the bug is in TS and not in my mod. Then again, now there's no way to fix it QUICK_EDIT
Noted also, that you can see, if an ENEMY has selected something?
While playing online, I sometimes came across this odd flacker, several minuts (sometimes just seconds) I saw how the thing had been attacked - or repaired. I don't actually know, if this bug also occurs if the enemy selects its unit, but it happens, if he is about to attack/repeair/... that unit/building. _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
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