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Harpe Tank
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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Fri Jul 09, 2010 6:05 am    Post subject:  Harpe Tank Reply with quote  Mark this post and the followings unread

Hi everyone,

Below is a "Harpe" tank I was working on. It's not based on anything in particular just something that sort of happened as I was fiddling with VXLE.

The problem is it needs "more" but I'm not exactly sure what that "more" is.
Any suggestions as to what it needs to be completed ?

Tac.

PS.

A "Harpe" is a type of sword for those wondering where the name came from.



Tac-Harpe in-game.png
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Tac-Harpe in-game.png



Tac-Harpe_000.gif
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Tac-Harpe_000.gif



Last edited by Tacyarts on Fri Jul 09, 2010 6:53 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 09, 2010 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, simple but nice. How does it look ingame?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jul 09, 2010 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

looks for Voxel veiwer you might get clipping with the Turret ingame might not be a problem but you never know. judging by the picture it looks a little bigger than a m1a2 Abrams.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 09, 2010 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Tacyarts wrote:
The problem is it needs "more" but I'm not exactly sure what that "more" is.
Any suggestions as to what it needs to be completed ?

Make the surface not that plain.
e.g.
-On the side you have these 1 voxel dark vertical lines which give the side of the tracks some kind of armor plate look. I'd suggest you make the brighter normal colored part (the whole rectangle) stand out by one voxel, so you see better ingame these separate armor plates.
-the turret could get the armor plates look from the side of the tracks too
-on the front you should intrude the part between the remap areas by one or more voxel, so the remap part stands out one voxel to the front compared to the part in between.
-small details would be nice like a drivers hatch, a small hook on the front so it can be towed off, head- and backlights, a ladder on the side of the chassis and turret to climb up to the turrets top hatch
-since it's shape is like a howitzer, i'd also suggest you separate the barrel so it can tilt ingame for the ballistic shots.

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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Fri Jul 09, 2010 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummm ahhh sorry I forgot the in-game. Just updated the first post.

Tac.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Fri Jul 09, 2010 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe some more detail for the exhaust, and maybe a bit more remap. Just a thought.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jul 09, 2010 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

one word, shadows bro.

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Ghost of Christmas Past
Grenadier


Joined: 02 Jun 2010

PostPosted: Fri Jul 09, 2010 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

One better word: Details, maybe turn those vertical lines into a proper set of armour panels by closing off the tops and adding some shading inside. Add a colour gradient from the base of the turret so it doesn't blend so much into the body.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jul 09, 2010 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's ok in design but needs more texture. I'm no great voxeler so I'm not sure how to go about it but it does need the texture.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Jul 09, 2010 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darker remap and add more detail to the turret. It blends in the body pretty well, which is only a bigger problem because the tank itself camouflages in with the TS Terrain so well. Its a good shape though. You got talent, fix it up and this could make a sick tank.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jul 09, 2010 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

You got a good basic shape down. I would suggest you look at pictures of modern tanks and take note of the bells and whistles those have.

For specifics to this vehicle-
-Engine (see the back of the M1 Abrams)
-Commander's MG
-Headlights, (red) taillights
-Smoke grenade launchers
-Muzzle brake on the barrel
-ERA bricks

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