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Is it possible to make crystal pavement on snow?
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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Jul 10, 2010 2:30 am    Post subject:  Is it possible to make crystal pavement on snow? Reply with quote  Mark this post and the followings unread

I'm go back and restart my mods.(maybe continue on campaign too.)

Also, come back with some question.

I try to make my scrin side can place Cyrstal pavement instead concrete pavement because it's not fit for alien to use concrete. It's work perfect on temperate theater but not on snow theater because crysXX.sno and cylatXX.sno doesn't exist.



I try to fix code on temperate.ini and snow.ini too

In temperate.ini

Code:
; Crystal terrain
[TileSet0074]
SetName = Crystal LAT tile
FileName = Crys
TilesInSet = 1
Morphable = false
LowRadarColor = 70,40,0
HighRadarColor = 80,45,0
RequiredForRMG = true
AllowTiberium = false
AllowBurrowing=false <-- cannot dig
ToSnowTheater=74 <-- change to snow counterpart

; L.A.T. system for connecting crystal and clear terrain
[TileSet0075]
SetName = Clear Crystal LAT
FileName = Cylat
TilesInSet = 16
Morphable = false
LowRadarColor = 80,45,0
HighRadarColor = 100,60,0
AllowToPlace = no
RequiredForRMG = true
AllowTiberium = false
AllowBurrowing=false <-- cannot dig
ToSnowTheater=75 <-- change to snow counterpart


In snow.ini

Code:
CrystalTile = 74
ClearToCrystalLat = 75 <-- add this 2 lines to tell these number is crystal. Is these can be add? Is it hardcode?

; Crystal terrain
[TileSet0079]
SetName = Crystal LAT tile
FileName = Crys
TilesInSet = 1
Morphable = false
LowRadarColor = 70,40,0
HighRadarColor = 80,45,0
RequiredForRMG = true
AllowTiberium = false
AllowBurrowing=false
ToTemperateTheater=74

; L.A.T. system for connecting crystal and clear terrain
[TileSet0080]
SetName = Clear Crystal LAT
FileName = Cylat
TilesInSet = 16
Morphable = false
LowRadarColor = 80,45,0
HighRadarColor = 100,60,0
AllowToPlace = no
RequiredForRMG = true
AllowTiberium = false
AllowBurrowing=false
ToTemperateTheater=75


Also, I copy all pvclrXX.sno and platXX.sno and change name to crysXX.sno and cylatXX.sno for testing but it's still not appear on snow theater. Is it possible to make crystal pavement on snow?

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sun Jul 11, 2010 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL @ zerg!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 11, 2010 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't you have something useful to contribute DaRTzO!? #Fart

@GameMaster: I'm not sure if the LAT is hardcoded to work only for one theater, but i doubt that.

Though i noticed a mistake in your code.
You have
CrystalTile = 74
ClearToCrystalLat = 75
while the Tilesets with the actual Crystal stuff are 79 and 80. Fix the numbers on the 2 General keys so they point to the correct tilesets and then it might work.
Also the ToSnowTheater keys on the temperate theater don't point to the correct indices of their snow equivalent.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jul 11, 2010 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

From some of my past tests I discovered that it's impossible for new custom LAT's to be placeable, your only hope would be to overwrite one of the old LAT's with your new tile (In this case the Crystal Tiles), but of course that would be very problematic for pre-made maps.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 11, 2010 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The snow theater doesn't has a crystal LAT by default and all he wants is to add it. So he doesn't creates a new one, but activates one that doesn't exist. Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 11, 2010 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
The snow theater doesn't has a crystal LAT by default and all he wants is to add it. So he doesn't creates a new one, but activates one that doesn't exist. Wink


Isn't that pretty much the same as adding a new one? Since neither does the crystal LAT have any information in snow theater, adding it would mean adding a "new" one...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 11, 2010 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would differentiate between adding a new LAT, that is impossible and activating an unused LAT, which is what GM tries here.
The game has a hardcoded max number of LATs and snow is simply not using them all like temperate.

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