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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sun Feb 22, 2004 11:15 pm    Post subject:  Can you? Reply with quote  Mark this post and the followings unread

I want to have the unused yuris rocket launcher fire the nuke. How do I go about that? Is it even possible? If not darn, cause that's a snazzy looking building.

Also the enemy stopped building any kind of infantry or tank or..units.? Keep in mind the only things I'm modifying are like buildings and stuff in the rules.ini nothing with the ai.

ALSO how could I make multiple factories have the most boost to cutting build time of units? I put it at 1=full bonus...but that's not really good. And ptting it at anything passed 1 actually makes it SLOWER then it was before -_-...

- Tue -

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Feb 23, 2004 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh yes, it can be done.

You can attach the superweapon to Yuri's Rocket Pad. The only problem is that you can't have a Soviet Silo and have a super and you can only have one structure with NukeSilo=yes set.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 23, 2004 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
you can only have one structure with NukeSilo=yes set


... per superweapon type (that is compatible with nukesilo tag)

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Feb 23, 2004 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Quote:
you can only have one structure with NukeSilo=yes set


... per superweapon type (that is compatible with nukesilo tag)


does this also acount for TS?

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Feb 23, 2004 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

apparently. he said so in a topic that EIG posted i think

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BaRaKa_
Civilian


Joined: 05 Jan 2004
Location: BaRaka's Lair

PostPosted: Sat Mar 06, 2004 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

For multiple factories bonus, you should have a value like 0.8, or 0.5 (smaller = faster )
But if it's too small, the units will be produced too fast ( those with small cost, like the IFV or Chaos Drones ) and if you try to produce 10 at the same time, the first one will not come out before another one will be ready; sometimes the second one will come out from another war factory, but sometimes it will not be produced at all, so if you will get 3 or 4 instead of 10...

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