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Ares Extras
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jul 15, 2010 5:13 am    Post subject:  Ares Extras
Subject description: Random Stuff for Ares (fixed bombcurs.shp included)
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I was messing around a while ago and created an amphibious Battle Fortress using Ares water voxel tags so I was thinking of releasing it. However, I was just a simple edit so I decided to put together a little pack of:

- Amphibious Battle Fortress Voxels
- A Correct-Palette EMP effect Animation.
- The Fixed Bombcurs.shp as said in the title. (a required change for Ares)
- A set of side specific insignias.
- A Sonar Pulse Icon (just Red Alert 1's but with RA2 writing).
- As well as the TS digging sound and animation (converted).

All of them have a guide to inclusion in a mod.



BFRT.png
 Description:
Amphibious Battle Fortress
 Filesize:  92.35 KB
 Viewed:  2553 Time(s)

BFRT.png



insignias.png
 Description:
New Insignias
 Filesize:  1.34 KB
 Viewed:  2553 Time(s)

insignias.png



Ares Extras.zip
 Description:
The pack.

Download
 Filename:  Ares Extras.zip
 Filesize:  244.95 KB
 Downloaded:  252 Time(s)


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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Thu Jul 15, 2010 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread




:O lol, hats some good stuff....everytime making me want to change my mod to ares....but i can't leave rockpatch lol >_<

By the way...that amphibious BF is an lot lol. #Tongue

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jul 15, 2010 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Next up, an amphibious Chrono Miner. Ok, maybe that might be a bit much. Very Happy

Anyway, here are some medic and mechanic insignias:



newinsignias.png
 Description:
Background is just to prevent color issues.
 Filesize:  806 Bytes
 Viewed:  2539 Time(s)

newinsignias.png



Medic & Mechanic Insignias.zip
 Description:
Here they are.

Download
 Filename:  Medic & Mechanic Insignias.zip
 Filesize:  2.19 KB
 Downloaded:  176 Time(s)


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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu Jul 15, 2010 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

About insignias.png:
-For soviets,I wonder if it will be possible to tell apart that well the insignias with such a little difference (those littles points above the star).
-For Yuri,isn't it usually gold > silver > bronze,rather than gold > bronze > silver like you did.Or maybe you had a different logic in mind?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Jul 15, 2010 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does Ares add 3 veterancy levels as opposed to two then ?

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jul 15, 2010 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it is still 2 veterancy levels. Just lets you put an insignia when they aren't promoted.

As far as soviets is concerned, I tried many things and this way was the best was I could see. Besides, they are as a big as a health point so it shouldn't be that hard to see them. I did try things like coloring the stars points, but since the star is mostly gold to start out with, there is not much I can do.

Now Yuri, it goes from silver to bronze to gold since Yuri's symbol is silver by standard. That is just the way his sign is, so it is more like regular symbol to bronze to gold. There is no intended silver.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jul 16, 2010 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Quick question, what palette is alpha light in?

I'm thinking of converting the alpha light, and maybe some more stuff.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 16, 2010 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

There is no specific palette for it. It uses the number value of each colour to determine the "lightness". #127 doesn't change the lighting, while 128-255 gradually brighten it. If you want the alphalight to darken, you need to use numbers below #127, and save with compression 1.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jul 16, 2010 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Great, I'll test it an be back on ya.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jul 16, 2010 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

A palette was made for it (to make it easier to paint alpha lights) at one point, iirc.

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