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Type-61 Tank
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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Fri Jul 16, 2010 7:56 am    Post subject:  Type-61 Tank
Subject description: Because I can.
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Hey all. On a whim today, I decided to make one of the tanks that I'm about to build a pair of on 1/144 scale while I wait for my airbrush cleaner to arrive in the mail.

A little background: The Type-61 main battle tank is from Mobile Suit Gundam's Universal Century time line. It represents the Federation's traditional ground forces from the One Year War when Mobile Suits were being introduced for the first time.

After I get the sizing just right in-game (RA2), I will post pictures of it in its native environment. For some reason, it keeps looking too small in the game. Its late here, and I'll get around to that sometime tomorrow.



3139989289_d0ff0cf319.jpg
 Description:
The model its based on.
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3139989289_d0ff0cf319.jpg



effA.png
 Description:
Comparisons with a scale model.
 Filesize:  384.1 KB
 Viewed:  8425 Time(s)

effA.png



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 16, 2010 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, albeit it might be difficult to tell apart the barrels from the dark body at some angles.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jul 16, 2010 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

sexy machine, gotta love that tank

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Fri Jul 16, 2010 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs in-games. VV shots can look great but in-game turns out to be ass.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Jul 16, 2010 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's a kawai smiling face on the back of the tank lol. Other then that, looks good. Now ingames.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jul 16, 2010 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. now ingames and put a man on the back of it. It doesn't require detail but must look like a man.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jul 16, 2010 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Looks nice, albeit it might be difficult to tell apart the barrels from the dark body at some angles.

Unlikely with RA2 normals.
Pretty good voxel nonetheless.

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Sat Jul 17, 2010 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

You know gundam?where are you from?and I like MS Very much and I am making a ZAKU2,so looking for it in August! It looks so nice and you have a good work:)

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Sat Jul 17, 2010 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Looks nice, albeit it might be difficult to tell apart the barrels from the dark body at some angles.
And that's why I switched the color scheme!

Dragon Prime wrote:
You know gundam?where are you from?and I like MS Very much and I am making a ZAKU2,so looking for it in August
Yeah, I started making a Zaku II, but it didn't look how I wanted, so I've abandoned that for now, and switched to making this instead. I'm from the east coast of the US, and I thoroughly enjoy the U.C. Gundam series' like the original MSG, Zeta, ZZ, 08th MS team, etc. (None of that ztyping Wing crap).

High Templar X wrote:
VV shots can look great but in-game turns out to be ass.
Case and point, it does... still not quite right. How do I solve this problem without completely remaking it? Obviously I'm still learning the finer points of crafting voxels.

Any thoughts? Suggestions? Comments?



eff2.PNG
 Description:
The odd angles for comparison!
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mageff.png
 Description:
A magazine for reference!
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effpreview.PNG
 Description:
In games... Atari, I am disappoint.
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mtnk.zip
 Description:
VXLs & HVAs! Try them in place of your Apocalypse tank to see it in action.

Download
 Filename:  mtnk.zip
 Filesize:  17.45 KB
 Downloaded:  211 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 17, 2010 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It could be better. Graphically, it's on the same level as the Soviet Rhino. What's with the black lines, anyway?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jul 17, 2010 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The bounds are incorrect up so it's getting stretched apart, thus the big lines...

IMO the vxl should be a lot bigger to fit all the funky details in.

PS: This should be in the Media Hut as there isn't a download.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Jul 17, 2010 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't look that good ingame... You should remap it and give it a darker seign if you want to have it be like the rhino or you can have it be the brightest thing on the screen.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 17, 2010 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The bounds are incorrect up so it's getting stretched apart, thus the big lines...

IMO the vxl should be a lot bigger to fit all the funky details in.

yep due to the already too small size and wrong bounds, i'd say the size should be doubled with VSE Full Resize and then the bounds set to 75% of the 100% from VSE calculated bounds.
Then add all the nice details and make it an outstanding voxel.

btw, is the bright color ingame really the result of the dark color in the preview shot? Surprised

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 17, 2010 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
btw, is the bright color ingame really the result of the dark color in the preview shot?


Oh, RA2 normals aren't that horrible Laughing He just changed the scheme.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Sat Jul 17, 2010 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
It could be better. Graphically, it's on the same level as the Soviet Rhino. What's with the black lines, anyway?
Incompetence... no, I had to resize it to as big as it should have looked compared to everything else, and in the process, that happened.
Mig Eater wrote:
The bounds are incorrect up so it's getting stretched apart, thus the big lines...
IMO the vxl should be a lot bigger to fit all the funky details in.
I may have to do just that...
Lin Kuei Ominae wrote:
yep due to the already too small size and wrong bounds, i'd say the size should be doubled with VSE Full Resize and then the bounds set to 75% of the 100% from VSE calculated bounds.
Then add all the nice details and make it an outstanding voxel.
btw, is the bright color ingame really the result of the dark color in the preview shot? Surprised
Eh? No, I made two color schemes when I put this together, and the gray one bothered me, so I changed it to soviet colors for the time being.
Mig Eater wrote:
PS: This should be in the Media Hut as there isn't a download.
What do you think is in the .zip file?

Alright, now I know what I gotta do. Double the number of voxels, and then cut it down in vxl bounds manager to about 75% or whatever looks right. Plus, I can add the detail it needs in certain places.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jul 17, 2010 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should've mentioned this before, but it's barrels are too far apart from each other unlike on the real thing.

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