Posted: Sat Jul 17, 2010 11:37 pm Post subject:
New Carryall, Need Advice
I've been working on this for maybe 6 hours now, It's basically a new Carryall and personally, my best voxel to date. Besides, I've only really made three.
I'll post a few screens here and I'd appreciate it if you guys could give me some tips on what to improve, what you like and don't like, etc.
Thanks.
In-games:
Chillin' with his vanilla cousin. Yep, a little small.
Five more.
Carrying a humvee. Yeah, open space between it and the carried vehicle. Would I fix this with a lower HVA position?
I also noticed the gray voxels along the top aren't very visible ingame. I'll either remove or maybe make the remap darker? Not sure.
I also want it a little larger, but I'm unsure of how to do that without doubling the scaling. And that turned out bad. lol. Four times the size..
hvytransportscreens.zip
Description:
If by any chance you can't see the above pictures, here they are in a .zip.
The green pixel, it doesn't fit really. Other than that, the empty space I don't like. I believe the vehicle is picked up at the bottom of the voxel bounds (meaning that that empty space would be in between it and the vehicle that is to be picked up). QUICK_EDIT
It's not bad, though i fear it's way too small for a carryall ingame.
It also lacks details (e.g. better/bigger crane) and i can't see any engines. If the 2 black circle with a white point inside are meant to be engines, they are simply wrong.
1. they can't carry the whole unit as it would either tilt forward or backwards. It would need at least 3 engines for a stable flight.
2. they are too far inside and the engine stream would roast the carried unit.
Though i like the 2 colored design, which you should definitely keep, but work out more. e.g. give the transport and all heavy engine belonging parts the grey style to make it look very robust, and the cockpit, wings (if there are some) and other aerodynamic stuff the gold color.
Make it look like 2 intertwined constructions, with the gold part going around and from the robust grey base.
avoid pure black and white colors. use always dark/bright shades of grey as these give better results with the normals.
Add artificial shadows by making the parts of the voxel slightly darker which almost never see the sun (like the underside or parts which are surrounded by other parts) _________________ SHP Artist of Twisted Insurrection: Nod buildings
The green is the starboard light. Like on a plane? I don't see how it couldn't fit. Unless maybe Orca Aircraft doesn't use those lights. o.O
Also, this is actually made to pick up a specific vehicle. I haven't tested it, but I think it will fit in it like a slot almost if I offset it enough.
I'll post updates soon, with the custom 'vehicle' and hopefully some in-game screenies.
Thanks for the input, Darkstorm.
@LKO: Yeah, It is a little small in-game.
About the engines, It should tilt a little in flight, that's how i designed it. And the carried unit would be shielded from any harmful heat. If you look closely, there is a space between the giant, singular wing and the top of the hull itself.
I'll work on those artificial shadows like you said, though.
EDIT: It's the same size as the original carryall, actually. o.O QUICK_EDIT
Would like to see the picture, but I think you should probably remove port and starboard lights if this is for GDI or Nod, mostly because you don't see those at all in the C&C verse (Aircraft in renegade do have red and white lights, however.), and it might look weird to the general audience. _________________ Victory! QUICK_EDIT
Understood. I just thought it would add more detail. And well, It does just that. I really don't see any reason to remove them. It seems strange to me that anyone would really make a big deal about it. o.O
Just because I'm trying for good response, I'll remove them. Odd request though.
I'll have in-games up shortly, and I'll possibly resize it. QUICK_EDIT
Posted: Sun Jul 18, 2010 10:48 am Post subject:
carryall
looks good in pics, loses something in game. make bit longer, lose some of the greyish color. what kind of program did you make it with? not bad though _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Well if this is being created to carry only a specific unit, maybe make the landing/grabbing legs a bit longer and maybe curve in a little at bottom. It may give it a better illusion/look when picking unit up. and maybe make the unit a bit bigger as well.
good job on your work. just a tad bit more practice and listening to the experienced voxelers "not me " and you'll be on your way to making some great voxels. QUICK_EDIT
Well if this is being created to carry only a specific unit, maybe make the landing/grabbing legs a bit longer and maybe curve in a little at bottom. It may give it a better illusion/look when picking unit up. and maybe make the unit a bit bigger as well.
Good Idea.
I will make it bigger and I heard that the voxels bounds could resize it slightly in-game? I may be severely misinformed, if so, can someone please explain bounds to me? And how they're used? I'm entirely lost on that subject..
Vefbl4 wrote:
Looks too small, make it bigger.
Will do, hopefully soon.
Vefbl4 wrote:
Add wings or something.
In case nobody knows, as It's hard to tell in the pics, the gray area is a giant suspended singular wing. There is a space between it and the top of the actual hull.
Sorry for the large, blaring red letters. Just needed to get that across.
That wasn't entirely directed at you, Vef. Just so you know. QUICK_EDIT
Posted: Mon Jul 19, 2010 4:16 am Post subject:
carryall
do u have some kind of drawing of this vehicle? I can see it is a wing, i ccouldnt tell if it was attached, but I did notice the shadow _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Mon Jul 19, 2010 4:52 pm Post subject:
carryall
i figured if you had a drawing of some sort maybe i could try and make it in 3d max _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I've been sizing and resizing for a while, and I think I'm nearing the ideal size for the voxel.
@Nikademis Von Hisson: I could give you a download, and I suppose you could recreate it off the voxel itself. That seems a little redundant though. What would be the purpose of doing so? QUICK_EDIT
Posted: Mon Jul 19, 2010 11:00 pm Post subject:
carryall
I don't know if you know but 3D Max is a 3d modeling program. I was thinking I could make a 3d model of your carryall. But oh well, looking forward to your progress. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Tue Jul 20, 2010 4:48 am Post subject:
carryall
i actually have 3dmax. I don't have a use right now for a carry all, but some where in the future I might _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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