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New Carryall, Need Advice
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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Sat Jul 17, 2010 11:37 pm    Post subject:  New Carryall, Need Advice Reply with quote  Mark this post and the followings unread

I've been working on this for maybe 6 hours now, It's basically a new Carryall and personally, my best voxel to date. Besides, I've only really made three. Laughing

I'll post a few screens here and I'd appreciate it if you guys could give me some tips on what to improve, what you like and don't like, etc.

Thanks. Very Happy









In-games:


Chillin' with his vanilla cousin. Yep, a little small. Confused


Five more. Very Happy


Carrying a humvee. Yeah, open space between it and the carried vehicle. Would I fix this with a lower HVA position?

I also noticed the gray voxels along the top aren't very visible ingame. I'll either remove or maybe make the remap darker? Not sure.

I also want it a little larger, but I'm unsure of how to do that without doubling the scaling. And that turned out bad. lol. Four times the size..



hvytransportscreens.zip
 Description:
If by any chance you can't see the above pictures, here they are in a .zip.

Download
 Filename:  hvytransportscreens.zip
 Filesize:  1.17 MB
 Downloaded:  68 Time(s)


Last edited by xXHunterKillerXx on Sun Jul 18, 2010 4:32 pm; edited 2 times in total

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Darkstorm
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Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jul 17, 2010 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The green pixel, it doesn't fit really. Other than that, the empty space I don't like. I believe the vehicle is picked up at the bottom of the voxel bounds (meaning that that empty space would be in between it and the vehicle that is to be picked up).

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 17, 2010 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not bad, though i fear it's way too small for a carryall ingame.

It also lacks details (e.g. better/bigger crane) and i can't see any engines. If the 2 black circle with a white point inside are meant to be engines, they are simply wrong.
1. they can't carry the whole unit as it would either tilt forward or backwards. It would need at least 3 engines for a stable flight.
2. they are too far inside and the engine stream would roast the carried unit.

Though i like the 2 colored design, which you should definitely keep, but work out more. e.g. give the transport and all heavy engine belonging parts the grey style to make it look very robust, and the cockpit, wings (if there are some) and other aerodynamic stuff the gold color.
Make it look like 2 intertwined constructions, with the gold part going around and from the robust grey base.

avoid pure black and white colors. use always dark/bright shades of grey as these give better results with the normals.
Add artificial shadows by making the parts of the voxel slightly darker which almost never see the sun (like the underside or parts which are surrounded by other parts)

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Sun Jul 18, 2010 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The green is the starboard light. Like on a plane? I don't see how it couldn't fit. Unless maybe Orca Aircraft doesn't use those lights. o.O

Also, this is actually made to pick up a specific vehicle. I haven't tested it, but I think it will fit in it like a slot almost if I offset it enough.

I'll post updates soon, with the custom 'vehicle' and hopefully some in-game screenies.

Thanks for the input, Darkstorm. Wink

@LKO: Yeah, It is a little small in-game. Confused
About the engines, It should tilt a little in flight, that's how i designed it. And the carried unit would be shielded from any harmful heat. If you look closely, there is a space between the giant, singular wing and the top of the hull itself.

I'll work on those artificial shadows like you said, though. Wink

EDIT: It's the same size as the original carryall, actually. o.O

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Volgin
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Joined: 07 Mar 2009

PostPosted: Sun Jul 18, 2010 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Would like to see the picture, but I think you should probably remove port and starboard lights if this is for GDI or Nod, mostly because you don't see those at all in the C&C verse (Aircraft in renegade do have red and white lights, however.), and it might look weird to the general audience.

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Sun Jul 18, 2010 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Understood. I just thought it would add more detail. And well, It does just that. I really don't see any reason to remove them. It seems strange to me that anyone would really make a big deal about it. o.O

Just because I'm trying for good response, I'll remove them. Odd request though.

I'll have in-games up shortly, and I'll possibly resize it.

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Darkstorm
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Location: Texas

PostPosted: Sun Jul 18, 2010 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Well red and white are fine, maybe blue, but green doesn't really look good ingame IMO.

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Sun Jul 18, 2010 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated first post. Please look at it (maybe again?) before posting.
Thanks guys.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Jul 18, 2010 10:48 am    Post subject: carryall Reply with quote  Mark this post and the followings unread

looks good in pics, loses something in game. make bit longer, lose some of the greyish color. what kind of program did you make it with? not bad though

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Sun Jul 18, 2010 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, and yeah, the detail is lost in the lighting of the game. I suppose they might be visible during a darker period of the day/night cycle.

This was made with VXLSE III Version 1.37.

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Volgin
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PostPosted: Sun Jul 18, 2010 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still don't see any pics. Sad What is your host for the pics?

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Sun Jul 18, 2010 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

TinyPic.com. Sorry if you can't see it. Wan't me to make the screens a download?

I'll go ahead and do that.

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Sun Jul 18, 2010 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post updated again, with all the screens for download.

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Sun Jul 18, 2010 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if this is being created to carry only a specific unit, maybe make the landing/grabbing legs a bit longer and maybe curve in a little at bottom. It may give it a better illusion/look when picking unit up. and maybe make the unit a bit bigger as well.

good job on your work. just a tad bit more practice and listening to the experienced voxelers "not me Laughing " and you'll be on your way to making some great voxels.

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Jul 18, 2010 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks too small, make it bigger. Add wings or something.

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Mon Jul 19, 2010 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Well if this is being created to carry only a specific unit, maybe make the landing/grabbing legs a bit longer and maybe curve in a little at bottom. It may give it a better illusion/look when picking unit up. and maybe make the unit a bit bigger as well.


Good Idea. Very Happy

I will make it bigger and I heard that the voxels bounds could resize it slightly in-game? I may be severely misinformed, if so, can someone please explain bounds to me? And how they're used? I'm entirely lost on that subject.. Confused

Vefbl4 wrote:
Looks too small, make it bigger.

Will do, hopefully soon.

Vefbl4 wrote:
Add wings or something.

In case nobody knows, as It's hard to tell in the pics, the gray area is a giant suspended singular wing. There is a space between it and the top of the actual hull.

Sorry for the large, blaring red letters. Just needed to get that across. Laughing

That wasn't entirely directed at you, Vef. Just so you know.

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Nikademis Von Hisson
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PostPosted: Mon Jul 19, 2010 4:16 am    Post subject: carryall Reply with quote  Mark this post and the followings unread

do u have some kind of drawing of this vehicle? I can see it is a wing, i ccouldnt tell if it was attached, but I did notice the shadow

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Mon Jul 19, 2010 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

No drawings. My voxels tend to come from pure imagination and then improvisation from there.

I've been messing with the size with the bounds, or whatever they are. I increased size by 25% but I saw no change in-game.

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Cantdrawbutmod
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Joined: 19 Oct 2009

PostPosted: Mon Jul 19, 2010 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

A screenshot showing this unit carrying the mammoth mkII might be a good way to see if it's still too small,once it's bigger.

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Nikademis Von Hisson
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PostPosted: Mon Jul 19, 2010 4:52 pm    Post subject: carryall Reply with quote  Mark this post and the followings unread

i figured if you had a drawing of some sort maybe i could try and make it in 3d max

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xXHunterKillerXx
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Joined: 03 Jun 2010

PostPosted: Mon Jul 19, 2010 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been sizing and resizing for a while, and I think I'm nearing the ideal size for the voxel.

@Nikademis Von Hisson: I could give you a download, and I suppose you could recreate it off the voxel itself. That seems a little redundant though. What would be the purpose of doing so?

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Nikademis Von Hisson
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PostPosted: Mon Jul 19, 2010 11:00 pm    Post subject: carryall Reply with quote  Mark this post and the followings unread

I don't know if you know but 3D Max is a 3d modeling program. I was thinking I could make a 3d model of your carryall. But oh well, looking forward to your progress.

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xXHunterKillerXx
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PostPosted: Tue Jul 20, 2010 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm aware of that. Would you want it? I could link you a download.

Also, thanks. I'll post size updates tomorrow. (Like anyone cares. Laughing )

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Nikademis Von Hisson
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PostPosted: Tue Jul 20, 2010 4:48 am    Post subject: carryall Reply with quote  Mark this post and the followings unread

i actually have 3dmax. I don't have a use right now for a carry all, but some where in the future I might

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