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VenomRage Mod [RA2/YR]
Moderators: Cranium
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 19, 2010 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
Cranium you need to make all your buildings unitform


I'm working on it, thats why I ask if you guys liked the new color scheme 3 posts up. This stuff takes time man.

This gif here shows the new updated WarFac, retextured and couple things added as well as some of the anims. Look alright for the most part?



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 19, 2010 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have plans to implement an airport for the Venom faction, though not 100% certain yet. They will have bomb drops, but most likely those will be done via paradrop special. This here was originally made for the RevengeForce but they now have an entirely new airport. So I retextured it and I guess for now this will be the venom airport.



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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 19, 2010 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Re-textured Tech, shit starting to look nice, hey?



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 20, 2010 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

heres a few game shots, have just a few more buildings and shadows to do and the Venom faction is done. Buildingwise that is. The vehicles and infantry will be tweaked and ready to go next. Let me know what you think of this stuff.



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jul 20, 2010 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

OK,that terrain starts to look really nice.

Also,the Venom Airport looks kinda weird.Try better doing a dish instead of..well.Whatever is that.

As for the Tech Center,again,there are some stuff which makes it look weird,somehow dune-ish.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Jul 20, 2010 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks awesome do more?. your doing great. its all good .

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 20, 2010 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

need an opinion, does this look alright for a BombParachute? yes it's gonna be animated, just need to know if shape is alright.

@Deformat, you havent seen nuttin yet Razz
as for the airport,
I wrote:
was originally made for the RevengeForce but they now have an entirely new airport. So I retextured it and I guess for now this will be the venom airport.


@Dubzac, thanks man. It's comments like these that help keep my drive alive. Very Happy



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jul 20, 2010 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks far too solid for a parachute.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 20, 2010 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

How bout' now?
Keep in mind, these are for dropping bombs not infantry.



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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Jul 21, 2010 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like the empror conquered soviet russia and moved to india.

Just look at the original parashute or google for some pics so you can judge it's quality yourself.

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Cranium
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PostPosted: Wed Jul 21, 2010 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote="DaRTzO]Looks like the empror conquered soviet russia and moved to india.[/quote] Laughing But thats how it kinda intended to be.

Here's the New BombParachute, hope ya like. Hell, atleast it beats the current BombParachute. I actually kind of like it Razz



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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jul 22, 2010 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Venom now has it's own bomber to go with the new parabombs, no ingame yet. it's still in .max form because textures are incomplete as of now.



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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Jul 22, 2010 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

your bomber need bomb camera, and rear should look more closely to a C-130, cuz it looks like a c-130/B-29/B-52 hi-bread besides form experenice i now for a fact that para bomb can be deployed form C-130.
That's why I'm suggesting it.

dew to its compact shape and its purpose to carry heavy parabombs its gona find its self hard to turn, i suggest extending the back by 1cm

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jul 22, 2010 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

extended it shall be. Razz

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RaveFromHell
Medic


Joined: 09 May 2010

PostPosted: Thu Jul 22, 2010 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO I like the bomber just the way it is, as well as your airport. they look unique, never seen buildings/aircraft like them.

Also, you might have stated before, but what modeling program are you using?

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Cranium
Defense Minister


Joined: 05 Dec 2009
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PostPosted: Fri Jul 23, 2010 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

RaveFromHell wrote:
Also, you might have stated before, but what modeling program are you using?


For all my .shp's I use the combination of:

3dsMax
PSP9
AnimationShop3

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 24, 2010 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

What do you guys think of this turret? Look like it could do some damage?


[Edit] uploaded pic of whats to become the Venom Dominator Tank



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jul 24, 2010 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its pointless if you:

-don't show us the front
-don't show us how it could look ingame.
Really.I'm sorry.

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Cranium
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PostPosted: Sun Jul 25, 2010 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn it Deformat!, you causing trouble again? Laughing

Anyway, I just ran my first test run on my parabombs. This isnt a ParadropSpecial dropping infantry with an alternate image. This is an acutual plane dropping parabombs. Razz

What you guys think?



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Jul 25, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Drop only one. Two overlap and look funky. TBH I don't like the animation though. Way too stiff regardless, if you ask me.

I do like the look of this mod. It isn't a realistic looking mod and it has a soft look, almost cartoony. Keep it up and keep the style, I rike it.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jul 25, 2010 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

PS: your tank must not be lower than 1/2 the tracks height, and rear and front must be clear or anything that many stop it moving at steep angles of 30 degrees to 35 degrees, keep in mind tanks don't always fight at level ground.

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Last edited by Dubzac on Sun Jul 25, 2010 7:52 am; edited 1 time in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Jul 25, 2010 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

So valid criticism is useless? Wow, good to see your mentality towards what builds better mods. Oh, wait, you don't seem to mod, just bitch about how no one likes your mod so you decide to take your rage out on everyone else. Clever clever.

I agree with what Volgin said in regards to the stiffness of the animation. If you use burst= and burstdelay= you can get away with using two rounds of ammo.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 25, 2010 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac, it is proper time you learn the meaning of criticism and grammar. Volgin made very good points. Instead of launching multiple bombs simultaneously and making the bombs overlap, you should add some delay between them, similar to how TS Orca Bomber acts.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Jul 25, 2010 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Watch out Crim, that exact post is what would have gotten Fen banned again.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 25, 2010 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Dubzac [...] you just shut your useless blowhole.

Or at least use real words.

On the subject of the mod, I like a lot of what I see.
On the other hand, as I may have said before, sometimes less is more. For instance, the tank turret's barrels look a little like table legs - they have too many lumps. I would simplify it to make it look more like military hardware.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 25, 2010 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Watch out Crim, that exact post is what would have gotten Fen banned again.


I cannot help but loose my temper when someone repeatedly acts like an idiot. At least he removed that part of his post.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sun Jul 25, 2010 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The parachute seems too big.Maybe it won't look so much like that when the real (bigger) parabomb carrier will use them Confused
I was just imagining,since it's as big as a tank or a plane,this parachute as a web-type (TS Cyborg Reaper weapon) weapon,catching an unit inside and the unit can't come out for some time Laughing .

For the tank,it's not bad,but I would wait until seeing ingame to know what the final product will look like (sometimes it looks better,sometimes it look worst,and sometimes it's just...different)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 25, 2010 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Watch out Crim, that exact post is what would have gotten Fen banned again.


You are correct.

I've done a partial clean up at this topic. Posts like the ones I've seen from Sane and the one from Crim (before he edits it) really leds to warnings, suspensions or bans (in critical cases) and doesn't colaborate to improve the environment. It actually drive off people who are new to the place and expect to improve their modding skills or learn something with the community. Even if Dubzac's original posts was lame (I don't know exactly, because he edited it before I looked at the topic. but considering the responses, it probably was), you must not lower your level to his post.



And, back to the topic, I agree with Volgin regarding dropping only one parabomb instead of two, because the second is really overlapping the first one. And the size of the parachute could be reduced, as Cantdrawbutmod has said.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Jul 25, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is some nice stuff, your models themselves look great but they do seem to lose a slight bit of their quality ingame compared to the renders.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 25, 2010 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the feedback guys, The parabomb was just a test run but I'll get to work on improving those things.

But what the hell happened in my thread earlier, what did I miss or dont I want to know?
Deformat!!!! #Cussing out - jk

Thanks Tratos, I try to do good work, but I cant always give everything high quality, It's just me doing this mod and I'd like to finish it before I'm old and gray. Laughing

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Jul 25, 2010 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry,but I can't figure it out how it looks if I don't see the whole voxel's front.Really,its like a car.Do you drive your car backwards?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 25, 2010 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Do you drive your car backwards?


Yes, on some occasions, I do.

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Sun Jul 25, 2010 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm working on the textures right now, I'll have an ingame later this evening.

and yes, on occasion I too drive my car backwards. Laughing

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Jul 25, 2010 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Thanks Tratos, I try to do good work, but I cant always give everything high quality, It's just me doing this mod and I'd like to finish it before I'm old and gray. Laughing


Its not that they're poorly done or rushed its more that the limited palette of the game has a negative effect on the detail and the textures, where the textures have a gradient they tend to become grainy and slightly dulled where the game doesnt have enough colors available to blend it properly.
I guess its not your fault, more a limitation of the engine but its why the existing structures have more 'solid' areas of color and few areas where there isnt a distinct edge between color changes (the 'cartoony' look).

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 25, 2010 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's your front view Deformat, I dont have all the .shp frames done so no ingame yet. and I'm not quite so sure I'm going with these textures.

@Tratos, I think it has more to do my my sucky texturing than anything Laughing



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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 26, 2010 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

look any better? Bigger plane, smaller parabomb.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 26, 2010 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a good improvement.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jul 26, 2010 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but the shadows are still very off-putting in my opinion, they don't face the same direction (North-East) as the rest of the in-game shadows do.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jul 26, 2010 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

That is so freakin cool.
It goes where you want it to, but doesn't look like it will at first. Impressive, to say the least of it!

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jul 26, 2010 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

yay.. your tanks looks cool, you need hosting my friend your so good. no really i mean it Very Happy

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Jul 26, 2010 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Parachute animation is still wonky in my opinion. Love the bomber's size this time around though. (Can you post a still of it ingame?) I'd scrap the parachute thing all together personally and make it behave like the ORCA bomber and be a superweapon only vehicle. Use the mini-bombers as carrier planes or something, because they're too cute to cut if you ask me.

The tank's an impressive model, however its textures definitely could do with a change. I suggest getting the Renegade textures for treads and possibly some of that game's metal/steel textures and trying to use them.

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Mon Jul 26, 2010 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the great comments Very Happy

@Aro, this seems to be the way RA2/YR draws it's airborne object shadows. I dont think there's much I can do about it. Notice the bomber shadow is being drawn directly below it as well. If there's a way to change it I will, but I'll need some advice on how to do this though.

@Volgin, I'm getting ready to leave for work, so you'll have to wait till later for a still shot. Also the parabomb is in test mode. This isnt the way it will be. You'll like it when it's all said and done. and if not, then Kudo's.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Jul 26, 2010 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can use Shadow=no in the art section for the parachute (and the bomb if required) and remove it altogether if it bugs you.

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Mon Jul 26, 2010 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shadows dont bother me at all, I'm gonna go ahead and leave them on. When it comes time for game play, the player can opt to turn them on/off if they wish.

I'm not sure how/where I would fit this in, maybe give it to the Venom faction for extra radar reveal, but I had the idea of having a Solar powered field radar. you guys think this would be a good idea or no?

attached a pic of WIP radar.



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Jul 26, 2010 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, make it a tech building. Give people more to fight over and it'll get units out of the base quicker if players know theres a free ticket to a fully revealed map on the level.

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Cranium
Defense Minister


Joined: 05 Dec 2009
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PostPosted: Tue Jul 27, 2010 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Na, it's not gonna be a whole map reveal. I did forget to mention this will be a mobile radar deployed by a vehicle, so it will only be partial map reveal. The only time you will recieve a whole map reveal will be by way of crates, and the reveal map crate placement % will be very low, so if you stumble across one you'll be lucky.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004

PostPosted: Tue Jul 27, 2010 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Drop only one. Two overlap and look funky. TBH I don't like the animation though. Way too stiff regardless, if you ask me.

I do like the look of this mod. It isn't a realistic looking mod and it has a soft look, almost cartoony. Keep it up and keep the style, I rike it.


As opposed to? Almost like a pun intended!

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Sat Jul 31, 2010 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I think I finally have a Venom WarFac I'm satisfied with, atleast this one fits in better Razz

Venom Faction is now 93% complete, I have only 3 more infantry and 1 building to make Very Happy



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Cranium
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Joined: 05 Dec 2009
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PostPosted: Sat Jul 31, 2010 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's an ingamer, look pretty good? better than the last huh?



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jul 31, 2010 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that I look more carefully,those domes are really odd.

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