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Request: 3D Work
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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Aug 09, 2010 2:22 pm    Post subject:  Request: 3D Work Reply with quote  Mark this post and the followings unread

We've got a few 3D-savvy people here... would anyone be willing to help me out on some 3D work for PreRA2? I'd do it myself but I've gotten far too rusty to make anything of quality.

This is probably one of the few obstacles I still need to overcome, so any help would be greatly appreciated.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Aug 09, 2010 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

details?
for starts.. what's PreRA2 Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 09, 2010 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
details?
for starts.. what's PreRA2 Smile

His RA2 Beta remake mod for RA2/YR iirc.
But as SMIFFGIG said, what are the details? What do you need?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Aug 09, 2010 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, PreRA2 is my RA2 beta remake mod. I need a few things made, namely buildups for 2 or 3 buildings (that i cannot create or edit in 2D), and an electricity animation.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Aug 10, 2010 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again, what structures? There's a huge difference between creating a Battle Bunker and an Industrial Plant in example #Tongue

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Aug 10, 2010 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Again, what structures? There's a huge difference between creating a Battle Bunker and an Industrial Plant in example #Tongue


The pre-soviet barracks, the underground soviet battle lab, and a buildup for the above-ground soviet battle lab. (The tower thing, I'm going to use it as an allied battle lab even though that's not what it was.)

Oh, and possibly an electricity animation for the prerelease weather control device.

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