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What is the optimal voxel size for TS ?
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DavyCrockett
AA Infantry


Joined: 30 May 2010
Location: Germany

PostPosted: Fri Aug 13, 2010 9:47 am    Post subject:  What is the optimal voxel size for TS ?
Subject description: so units won't look strange when driving on slopes
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Well, the subject (+ description) says it all.
I tried different sizes for voxels and haven't found out yet what the optimal size is so that a voxel vehicle is big but not that big that it looks strange in certain situations (like when driving over slopes).

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 13, 2010 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It depends on the unit. A small buggy shouldn't reach the cell border while a big mammoth can even go a bit over the cell border.

The vanilla TS voxels are imo already quite good measured, so simply choose one of them for your new unit and use its dimension.

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DavyCrockett
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Joined: 30 May 2010
Location: Germany

PostPosted: Fri Aug 13, 2010 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
It depends on the unit. A small buggy shouldn't reach the cell border while a big mammoth can even go a bit over the cell border.

The vanilla TS voxels are imo already quite good measured, so simply choose one of them for your new unit and use its dimension.


And how big are the cells (in voxel size) ?

I'm currently trying to make a tank which I want to be as big as possible without looking weird on slopes.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 13, 2010 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's around 60, and any longer will cross the cell limits when aligned to NW-SE, or NE-SW.

But it doesn't really matter if you make your voxel model longer than this, as you can easily shrink the voxel bounds with the HVA editor, not loosing any voxels in process.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Aug 13, 2010 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Making over-sized voxels isn't a good idea. When you scale it down, it does lose detail, as TS only renders full voxel units. ++++--++++ becomes ++-++, not ++++--++++ but smaller.



Fine details like logos, headlights, etc may be lost.

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