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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 12, 2004 4:57 pm    Post subject:  Ah! Reply with quote  Mark this post and the followings unread

*Ahem*
I've been making a TS map lately (which is going quite well, considering the last time I made a map was about 2 years ago) and I've come across one stumbling block. Every time I go towards the area attached (and another place which I haven't got a clue about) the game crashes back to dektop without warning. It's beginning to get on my nerves now. At first I thought it was a light, then it still happened when they were all gone. Then I thought it was the crystal LAT tiles, it still happened. Another thing I have considered is a time-related thing but I'm not sure. If anyone has any ideas as to why it does that then I'll be really happy Very Happy.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 12, 2004 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

avoid putting ANYTHING after the dread red line...

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 12, 2004 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will that cause a crash will it? I've never had problems with that before. Not in RA2 map making anyway. Well thanks anyway, I'll try it and see whether it works.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 13, 2004 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

objects after the red line are the cause for the great majority of internal errors when loading custom maps..

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Mar 13, 2004 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, and that tiberium may be a bit too close to the slopes and cliffs Wink

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Mar 13, 2004 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Most likely tiberium on slanted ground somewhere, that wil cause the game to crash

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Mar 13, 2004 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Well even after removing all the stuff past the red line (I haven't removed cliffs, though) it still crashes.

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the_kid
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Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Mar 14, 2004 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

don't remove the cliffs, remove the tiberium right there... and check the slopes... make sure there is no tiberium on the slopes

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