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voxel help
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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Wed Mar 03, 2004 12:58 am    Post subject:  voxel help Reply with quote  Mark this post and the followings unread

I made a voxel and tried to put it in the game as a new unit, but ingame the body is in midair and the turret benith it

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Wed Mar 03, 2004 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

ah... classic error, I still run into this error all the time, its an alining error that deals with the HVA. You need to open your HVA editor 3 times, and load in one the chassis, in another the turret, and in the last the barrel. Then use the grid and try to line them all up as best as you can... then test it in-game, and if its not alined properly, open you HVA editor up again. Smile

good luck

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Sun Mar 14, 2004 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea I just got to trying that and I can't figure what the word editor is doing in the name because it just makes them, I can't do anythig but look at the thing

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Mar 14, 2004 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what you mean? if you mean that you can't use the unit show us your rule.ini code for the unit and we can take a looksie at it.

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Sun Mar 14, 2004 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean the hva editor won't let me move the positions of the unit in the views.

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