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Multi-target missile pack
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Aug 28, 2010 5:06 am    Post subject:  Multi-target missile pack Reply with quote  Mark this post and the followings unread

[MissilePack]
Damage=1
ROF=1 ;for test,use burst should be better
Range=2
Projectile=PackProj
Speed=40
Report=GuardianGIDeployedAttack
Warhead=Super
Bright=yes
AreaFire=yes

[PackProj]
ShrapnelWeapon=MissileLauncher10
ShrapnelCount=10
Inviso=no
Image=DRAGON
Dropping=yes
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
Vertical=yes
DetonationAltitude=1500 ;the same flight level as the aircraft has

[MissileLauncher10]
Damage=40
ROF=40
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=30
Warhead=V3WH
Report=GuardianGIDeployedAttack
MinimumRange=1

Someone has asked'why even unit with DistributedFire=yes can only attack one target at a time?'
So I made this.Quite simple but behaves not bad.Used on an aircraft.Can also be used on tanks.

Existing problems:
Cannot always shoot missile packs successfully.
When attacking buildings,no missiles are fired.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Aug 28, 2010 6:46 am    Post subject: pic Reply with quote  Mark this post and the followings unread

test on ZEP



1008271720b26648b2e85f90c2.jpg
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test on ZEP
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1008271720b26648b2e85f90c2.jpg



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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Aug 29, 2010 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Might I ask in more detail what you are shooting for? Obviously not a traditional AreaFire=yes weapon.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Aug 29, 2010 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Shooting the aircraft itself.
It is like [Comet].Missiles are randomly picking up target including trees.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Aug 29, 2010 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

So you want a weapon that strikes a first target but then splinters into attacking more targets yes?

Shrapnel weapons are your solution then. Look up the default values for [ElectricBoltE] in Weapons and the Shrapnel weapon of [ElectricBounce] the projectile.

Shrapnel weapons need a dummy unit to hold them to work.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Aug 29, 2010 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

of course I have a unit to carry the Shrapnel weapon ,or you will see IE.

NO,not striking an enemy unit at first.The first explosion is on the ZEP.Only to make Shrapnel weapons come out.

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