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Some questions...
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-Apocalypse-
Vehicle Driver


Joined: 29 Feb 2004
Location: Sweden

PostPosted: Mon Mar 15, 2004 6:13 pm    Post subject:  Some questions... Reply with quote  Mark this post and the followings unread

I have been trying to make a deployable artillery with limited ammo but I have been unsuccessful so far. The problem is that the artillery has unlimited ammo and apparently the “ammo” modifier on a building only seems to make it fire in bursts.

[ART2]
Name=Artillery
;DeployTime=1.0
FireAngle=42
Prerequisite=NAWEAP,NARADR
Primary=155mm
Category=LRFS
Strength=300
Turret=no
DeploysInto=GAARTY
Armor=light
TechLevel=6
Ammo=5
Manualreload=yes
PipScale=Ammo
Sight=9
Speed=5
Owner=Nod
AllowedToStartInMultiplayer=no
Cost=975
Points=35
CrateGoodie=yes
ROT=2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=yes
DeployToFire=yes
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=SELF_HEAL
ZFudgeColumn=10
ZFudgeTunnel=14
Dock=NATECH

[GAARTY]
Name=Deployed Artillery
TechLevel=8
Ammo=5
Manualreload=yes
PipScale=Ammo
Strength=300
Points=50
Cost=975
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=ART2
BaseNormal=no
VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
Crewed=yes
Primary=155mm
Turret=yes
ROT=5
Artillary=yes
TurretAnim=ART2TUR
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=15
TurretAnimZAdjust=-20
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false

One other thing I would like to know is if there is a way to turn of the AI so I can build all units without the AI bothering me and building units that cause an internal error.

If I make an infantry unit with two weapons one firing every 20 seconds and fire every 3 seconds is it possible?

If I am going to add high quality cameo’s should I use the default palette or should I use a other one?

By the way, is it possible to use alpha lightning on explosions and muzzle flashes?

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