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Game Crash when custom helicopter built
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MasterOFMorag
Vehicle Driver


Joined: 26 Jul 2010

PostPosted: Sun Aug 29, 2010 4:09 am    Post subject:  Game Crash when custom helicopter built Reply with quote  Mark this post and the followings unread

The title says it all I downloaded lefthand's Alliance voxels and tried using the Sioux helicopter but the game crashed when I built it. How can I fix this?



SIOUX.png
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Here is the voxel I used.
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SIOUX.png



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Aug 29, 2010 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

check the HVA
or just rebuild one

check the EIP in except.txt (if you have one) to find what's wrong

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MasterOFMorag
Vehicle Driver


Joined: 26 Jul 2010

PostPosted: Sun Aug 29, 2010 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know how to edit HVA files but this is what it says: OS_HVA_BUILDER   TopSpin DUMMY01 Body €? ˜A €? pA €? ðA €? ð@ €? ð@ €? y? ¾O? €? üA¾O¿ y? (Aþ8ø>ç_? ÀAç_¿þ8ø> °À €? èA €? ð@ €? ð@ €? :}|? K)¾ €? BK)> :}|? A&ö™>Ñ&t¿ ÀÀÑ&t?&ö™> A €? ðA €? ð@ €? ð@ €? €? HA €? B €? 8A

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Sun Aug 29, 2010 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Get the HVA editor.
Also, make sure your rules are coded correctly. That's usually the source of the problem (you can diagnose it by trying a different voxel, like the nighthawk's)

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MasterOFMorag
Vehicle Driver


Joined: 26 Jul 2010

PostPosted: Sun Aug 29, 2010 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

the art code was copied from the nighthawk.

EDIT: It works with the nighthawk voxel. p.s. It also crashes with the mohawk voxel.



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MOHAWK.png



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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Sun Aug 29, 2010 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably just bunk HVA files. That, or you're missing the weapon or the warhead.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Aug 29, 2010 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not to mention the ShadowIndex= tag.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Aug 29, 2010 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread


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MasterOFMorag
Vehicle Driver


Joined: 26 Jul 2010

PostPosted: Sun Aug 29, 2010 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I changed shadowindex to 1 and the game didn't crash, but all that appears in the game is the propellor.
(It does spin though.)

Last edited by MasterOFMorag on Sun Aug 29, 2010 11:10 pm; edited 1 time in total

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Sun Aug 29, 2010 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put the ShadowIndex to 0.

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MasterOFMorag
Vehicle Driver


Joined: 26 Jul 2010

PostPosted: Sun Aug 29, 2010 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't work, looks exactly the same as before.

BTW I forgot to say that two propellors appeared one was on top and was spinning and another one appeared below the other propellor and wasn't spinning.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 29, 2010 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

your just gonna have to make a new .hva file for it.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Aug 30, 2010 6:59 am    Post subject: crash Reply with quote  Mark this post and the followings unread

open the vxl file with hva maker, and then save it..bam fixed

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