Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Fri Aug 27, 2010 7:07 pm Post subject:
There is a reason the source code is lost. It was lost during the Westwood's purchase. And chances are, most likely than not - forever. _________________ DUNK! QUICK_EDIT
yea, I could imagine Westwood's office during those times, like a Nod Temple being besieged by EA/GDI/Modder forces. Yep, through Flames and fire, rubber and debris, ..and then you have a few programmers hiding in the mist of destruction, holding onto with the source code like that ancient scrin artifact. Fearing it would fall into the wrong hands...
Source code has since remained the stuff of legends, since modders got their hands on rules.ini, like a fabled unicorn or some mutated cryptid, remains elusive and now perhaps non-existantly extinct. _________________ Delirium.. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Aug 27, 2010 8:18 pm Post subject:
Isn't going to happen. Fanciful, yes. A great idea? Yes.
But not even Yuri's Grinder could cut through the red tape. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Wonder if the source code was lost earlier then we think. I mean... anybody with the source code could've edited and updated the game with ease, rather than a bunch if half assed hacks like using the dig sound for a nuke sire. Westwood's shitty coding must have a reason... no? _________________ Victory! QUICK_EDIT
It just seems to me that whatever game westwood created, they almost always required really low end crap to run.. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Westwood's shitty coding must have a reason... no?
No, they were just bad programmers. Remember, they didn't get BONUS POINTS. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Aug 28, 2010 8:19 pm Post subject:
FurryQueen wrote:
I wouldn't want anyone at Strike Team anywhere near the source code.
For the first time in a long time i have to compleatly agree with the furry... _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Aug 29, 2010 12:29 am Post subject:
Technically THERE IS Westwood Institute of Something, Something, Computer-related. But that's offtopic.
Now, hating Westwood's programing - that's something I can agree with. But then again, Westwood never did care about modding communities, and didn't intend for anyone to go into the game (despite how blatant the modding communities seemed). _________________ DUNK! QUICK_EDIT
I don't see that it matters much whether or not we have the source code.
Chances are we'd see the same names as those working hard on constructing Ares digging around in the source, and I don't see a crusade towards that end being any better than, say, helping find bugs in Ares. That would get us a more stable, expanded engine to play with.
In fact, I feel that a campaign to find the lost source code is probably less useful than do something as productive as bug-testing, because a campaign simply ties up people's time and resources which could be put to such better use. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Mon Aug 30, 2010 7:07 pm Post subject:
Problem being, Ares only focuses on modding, not on fixing bugs for a general global game patch the players would all benefit from. _________________ QUICK_EDIT
Truthfully, most of the issues can be fixed with balancing patches (1.002?). The 'general players' probably don't even know about 1.002, never mind that a consensus would -never- be realized and purists would bitch to high hell about a patch done by fans, even if it deleted LTNKBARL.vxl _________________ Victory! QUICK_EDIT
Don't waste your time attempting to get the original source code of these games. Ares is the future, guys.
Agreed here. Has any commercial game ever really released the full source code? Short of the UDK, I can't think of one. I could be wrong though. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Tue Aug 31, 2010 1:00 pm Post subject:
Quote:
Agreed here. Has any commercial game ever really released the full source code? Short of the UDK, I can't think of one. I could be wrong though.
In fairness, I can think of a few. id tend to open the source for their games after a certain amount of time. All games pre-Doom 3 are open source I believe. Team 17 released the Worms Armageddon source to some people in the community and they continue to maintain it. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Aug 31, 2010 1:52 pm Post subject:
What Clazzy said. And the engine powering DOOM III, Quake IV, etc is rumored to be coming soon. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
In fairness, I can think of a few. id tend to open the source for their games after a certain amount of time. All games pre-Doom 3 are open source I believe. Team 17 released the Worms Armageddon source to some people in the community and they continue to maintain it.
Like I said, I wasn't exactly sure, but one company isn't exactly numerous either. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
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