Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri May 01, 2026 4:50 pm
All times are UTC + 0
Amphibious Transport -> MCV -> Deploy -> Build
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Sep 03, 2010 10:12 am    Post subject:  Amphibious Transport -> MCV -> Deploy -> Build Reply with quote  Mark this post and the followings unread

Is there a tutorial which explains how it works with an enemy MCV, coming in via Amphibious Transport and then deploys? Like the Pearl Harbor mission from RA2 (Allied mission 7) I have looked at the triggers, tags and teams but there are a lot of things I have to create, and I'd like to have it step by step so I understand what I am doing and so I cannot make mistakes.

_________________


Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 03, 2010 3:18 pm    Post subject: A T M D B Reply with quote  Mark this post and the followings unread

just copy the stuff from that map and make it the computers house

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Sep 03, 2010 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats, the problem. The last time I tried, I got an IE. And since the triggers of the normal WW map are unclear, I dont know where to start and if I miss anything.

_________________


Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Sep 03, 2010 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

create a trigger that specifies when to start, like when Russians build NAYARD, create team at waypoint 10, usually placed outside the map area, but you can put it anywhere really.

create a task force with
1-AmphibiousTransport
1-MCV

Then make a TeamType using that TaskForce and make sure "Full" is checked marked. and dont forget to do all the other things too like owner and stuff.

Create a script that tells the transport to move to another waypoint, unload and deploy mcv

Back to top
View user's profile Send private message Visit poster's website Skype Account
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Sep 04, 2010 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, yes I remember. Since it is in the same taskforce, they both use the script. Thank you

_________________


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1871s ][ Queries: 11 (0.0088s) ][ Debug on ]