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M1097 rules help
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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Mon Sep 06, 2010 2:21 am    Post subject:  M1097 rules help
Subject description: help me. PLEASE!
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Im working on a humvee troop transport vehicle for some vxl modding practice and got it into red alert 2 but it chronos around the map rather than driving (how i'ld like it. could you help me? below is the coding i have for rules but is the problem in the HVA? again please help!

;m1097 transport
[HMV]
UIName=Name:FV
Name=IFV
Prerequisite=GAWEAP
Primary=M60
Strength=200
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Passengers=3
Gunner=yes

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Sep 06, 2010 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

where's the rest of the code? your missing key things like Locomotor=, MovementZone, and stuff like that.

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Mon Sep 06, 2010 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Really I just copied the ifv stuff and deleted the turret stuff, this is my first mostly custom unit so can you, or anyone reading this point me in the right direction?

edit: sorry didnt read your total post. nevermind for now

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Sep 06, 2010 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Well,I must say besides turret sets there are also a large part of code you have deleted.You surely deleted much before looking at them carefully.For a custumized IFV It is impossible to have right turrets when different infantries comes in.So just try something else as your base unit.

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thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Mon Sep 06, 2010 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

due to the large chunk of the code missing it works to my knowlage, it looks like the real thing, the lack of team markings makes it hard to see on some maps, and its gun can take out infantry (and nothing else although it can take out a tank in a couple of hours...)

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