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Need feedback on infantry
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Sep 04, 2010 6:50 pm    Post subject:  Need feedback on infantry Reply with quote  Mark this post and the followings unread

I need some feedback from you infantry makers. I'm starting to work on some infantry for my mod, but before I go any further cause I'd hate to have to redo a gazillion frames again, does this look correct or close enough so far?

and does anyone have a lighting/shadow script for 3dsMax?



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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sat Sep 04, 2010 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember to make sure that the shadow remains in one direction, and I don't know if that much detail will show up in an infantry model rendered at RA2 size. I know for a fact that the details will not be very clear if rendered at the scale of TS.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Sep 04, 2010 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, the head does not move.

It's a good walking animation for slowing proceeding with a gun, but wouldn't it make more sense for the infantry to be running without looking down the scopes?

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Sep 04, 2010 7:50 pm    Post subject: inf Reply with quote  Mark this post and the followings unread

looks good

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Sep 04, 2010 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL, I forgot to attach the hands and the head. But yeah after looking into things more, this dude is way to big.

So whats the deal with the shadows in the main infantry frames? Hows come they are not in thier own shadow frames?

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun Sep 05, 2010 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

It's pretty good, could use a few fixes here and there, but it's good.

However, it doesn't make sense for any infantryman to be walking around, aiming down the sight the entire time... I suggest making a running animation instead of walking.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Sep 05, 2010 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Dont seem to look to bad at RA2 size, I think I may have to use some different colors/Textures to make it stick out more. I dont know, I'm thinking I dont even want to make infantry Laughing



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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Sun Sep 05, 2010 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs to be a little more crisp for RA2 since it seems kinda blurry, but it's not that bad.

How does it animate though?

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Sun Sep 05, 2010 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like its progressing very well.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Sep 06, 2010 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Apart from the unnatural looking stationary hands and head, it looks pretty good. Light is at the wrong angle for RA2 infantry shadow however, it needs a new shadow caster light for that unless you plan to replace all infantry.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Sep 06, 2010 11:02 am    Post subject: inf Reply with quote  Mark this post and the followings unread

Can you post up front and side view screen shots of the 3d model in wire-frame mode so I can see how you put him together?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Sep 06, 2010 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO it requires remap as well. And more contrast.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Sep 07, 2010 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

That is NOT RA2 size. It is RA2 size-ish, but look at the heads of the two and other proportions. USE PIXELS NOT EYES to gauge your work.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 07, 2010 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Dude, he's only 5 pixels bigger than the normal. Everthing in my mod is upscaled. Screw WW/EA scale, thier scale sucks. So your either gonna like it or hate it, the choice is yours.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Sep 07, 2010 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

He looks to stiff when he walks. Maybe make his back somewhat move like up and down when he lifts his leg.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Tue Sep 07, 2010 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Soldiers usually dont hold their weapons in shoulder while moving. It looks weird if he's always moving like he was in a thought situation. Make him hold the weapon freely on his front and put it in shoulder only when shooting or idleing.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Sep 07, 2010 9:40 am    Post subject: inf Reply with quote  Mark this post and the followings unread

Blueguard wrote:
Soldiers usually dont hold their weapons in shoulder while moving. It looks weird if he's always moving like he was in a thought situation. Make him hold the weapon freely on his front and put it in shoulder only when shooting or idleing.


Not true, i'd leave it as it is. When in combat you have the weapon at the ready. Maybe when moving out you would have it pointed kind at the ground, but still you could leave it as it is. People don't like it....well

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Sep 07, 2010 4:13 pm    Post subject: Re: inf Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
Blueguard wrote:
Soldiers usually dont hold their weapons in shoulder while moving. It looks weird if he's always moving like he was in a thought situation. Make him hold the weapon freely on his front and put it in shoulder only when shooting or idleing.


Not true, i'd leave it as it is. When in combat you have the weapon at the ready. Maybe when moving out you would have it pointed kind at the ground, but still you could leave it as it is. People don't like it....well


False. Been there, done that. You can sling it when moving quickly (ie running from one point to another) or when not engaged in a firefight. When expecting fire or engaged, yes, at the ready. Otherwise, you can sling it on your back or on your chest.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Sep 07, 2010 7:50 pm    Post subject: inf Reply with quote  Mark this post and the followings unread

ive been there done that. i move and move with a purpose. I don't sling I am always at the ready

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Sep 07, 2010 9:30 pm    Post subject: inf Reply with quote  Mark this post and the followings unread

Regulus wrote:
That is NOT RA2 size. It is RA2 size-ish, but look at the heads of the two and other proportions. USE PIXELS NOT EYES to gauge your work.


I was working on my houses and realized something.

When using 3d Max, I set the units set up to US standard. This makes every thing I make to be in feet. So when I make a building that is 30 feet wide and a tank that is 20 feet long rolls by its in scale the same came be said of a civilian that is 6 feet high walking by will look proper. However, this might take away from detail (like in Gen/ZH), but you sacrifice detail for scale

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 07, 2010 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Walking with guns pointed ready to fire is normal behavior and a maneuver performed by SpecialOps personel. I dont know what you guys are arguing about.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Sep 07, 2010 11:26 pm    Post subject: inf Reply with quote  Mark this post and the followings unread

I am agreeing with you, the model is fine

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Wed Sep 08, 2010 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Walking with guns pointed ready to fire is normal behavior and a maneuver performed by SpecialOps personel. I dont know what you guys are arguing about.

Yeah it's like that...until the unit get under enemy fire.
At that point,only Terminators keep moving like that,normal soldiers would crawl or run or something.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Wed Sep 08, 2010 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Specops got light weapons. I mean submachinegus and stuff with short barrels. They are trained to make their way through buildings, not forrests of fields.

This is a GI, isn't it? He has no professional specops training and he's carring a rifle (M-16?). It weights about 4kg and its got a damn long barrel. It tires your arm out in no-time if your always at ready.

And it just looks weird if soldiers are standing in your base, there are no enemies in sight and they are aiming their loaded weapons at eachother (which is against the rules).

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Sep 08, 2010 12:56 pm    Post subject: INF Reply with quote  Mark this post and the followings unread

Spec Ops now carry weapons like MP5 or M4, but they used to carry m16....so Cranium's Infantry is fine. The M-16 weights 10 lbs or 4.5 kg. The image shows walking, doesn't mean its gonna be the idle frames

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Sep 08, 2010 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, thats not the main walking sequence, and may not even be used at all. atleast not for this guy. Maybe for the ones I have patrolling certain areas, like inner city, or heavily foilaged area's. I only wanted feedback on if I was doing things correctly anyway, not start a war over how hes walking at the moment. Razz

@Blade, so if I, which I plan on doing, The normal shadows of RA2 infantry dont matter?. So making my own shadows as long as all have the same type will be fine?.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Wed Sep 08, 2010 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it would have been a good basis for RA3 unit (this kind of walking could show the special power that would increase abilities of the infantry because its concentration is at maximum)

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Sep 09, 2010 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:

@Blade, so if I, which I plan on doing, The normal shadows of RA2 infantry dont matter?. So making my own shadows as long as all have the same type will be fine?.


Yes, it will only look out of place if you see exsting infantry next to them.

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