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War Factory
Moderators: Tiberian Odyssey Active Staff
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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Dec 22, 2009 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this is him not handling valid criticism. Which goes to ask why he even bothered posting it in the first place.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Dec 22, 2009 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

That response of 'if you think its bad then do it better' was the same response I got from a negative comment on the Devil's Toungue.

Now... not to be rude, but, ah, doesn't THAT seem a little rude and damaging to your credibility, and the mod as a whole? I mean, if the staff is unable to handle criticism then what is the point of even posting public work and asking for responses? Sorry. I just don't get it. I won't be voting for this mod. Being an asshole to your fanbase, which if I REMEMBER RIGHT was TO's goal (make a mod appealing to the fans), is really not good either. I don't care if you guys have helicopters with rotors or god tier balance, but the rude, elitist attitude here is a huge turnoff from me playing this mod. Interest lost. Stop being so damn uppity and take criticism and people might take this mod more serious. It WAS good 2-3 years ago when it had promise, before half the team had an ego trip.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 22, 2009 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
vefbl4 wrote:
LEAVE MY WAR FACTORY ALONE!

Is is on the right angle ,it is not fuzzy. You even dont know what you are talking about.

You just talk, S(*&.

Go and make something better. Confused And then after comeback with your demands.

Wait, is this towards the general public, or the ones who like/suggested the white lights?


Does it matter whom it's aimed at? Either way it's a very negative way to respond to valid criticism...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Dec 22, 2009 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's just a tad mad,he'll get over it.

Also,I guess its towards those who simply look at the bad part of his work,I guess.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Dec 22, 2009 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

See, now people need to just relax...

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Tue Dec 22, 2009 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

For those who think the WF too flat, look at the mockup.

I like the addition of the lights and the buildings do look washed out, the lights did add some nice contrast but I think the shadows need the contrast to make the building pop out more, because thats the only way I would consider them 'flat'.

Thats just an opinion, I dont wanna make vef mad

sooooooooooooo do what ever you like



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 22, 2009 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I dont wanna make vef mad


Meh, he should just learn to accept less positive opinions regarding his work. Anyway, the building still looks too flat, even when compared to a Devil's Tongue. The vehicle can barely fit out of the building. Just a few pixels of extra height would do.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Dec 22, 2009 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model is good but the texture work is just dull. Come on, WESTWOOD did better. The texturing is very... ordinary.

To be quite honest, the entire design is ass. But. That's only me.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Dec 22, 2009 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the detail on the bib, I hadn't noticed that before.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Jan 07, 2010 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
The model is good but the texture work is just dull. Come on, WESTWOOD did better. The texturing is very... ordinary.

To be quite honest, the entire design is ass. But. That's only me.


please explain why it is ass

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jan 07, 2010 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

design is not ass. but if we are talking about screen shot above i would add brightness+contrast. Plus, i would add a shadow behind to remove illusion of flatness.



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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jan 07, 2010 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Design is great, though again it is percieved too flat. I'd suggest raising it a little to give more clearance to vehicles. The only other part of the SHP's design that annoys me is the back, it seems entirely flat (all of the mechanics) in the front I can tell it is 3D but low. Unfortunatly I really cannot see why the back seems is flat.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Sep 10, 2010 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 10, 2010 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Luffs it. <3

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 10, 2010 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really good. Though i must say that i was more a fan of the previous, more round version, especially the one with audiopulse's lighting mockup.

btw, the Nod logo isn't moving correct upwards with the door anim. The Door anim also looks more like it is removed by every pixel line, instead of the separate sections moving up.

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[TiberianPast]
Disk Thrower


Joined: 21 Jun 2009
Location: Finland

PostPosted: Fri Sep 10, 2010 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked it's amazing. Approved

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 10, 2010 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
btw, the Nod logo isn't moving correct upwards with the door anim. The Door anim also looks more like it is removed by every pixel line, instead of the separate sections moving up.


What do you mean? It looks fine to me.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 10, 2010 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's kinda obvious imo, since the texture doesn't moves but each door section becomes smaller, that this was done in SHP builder (or other picture editing tool) by removing every frame a part from the lower end of the door, instead of having each door section moving.

Attached are 2 examples how such a door works and should look like.
1. Each section moves one after each other behind the next above section and finally hiding under the roof.
2. The whole front moves with each section being linked together and moving as a whole under the roof.

Notice how in both version the texture moves, which it does not in the TO warfactory dooranim, thus giving it a strange non-realistic look.



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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 10, 2010 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err, the door sections might simply be so small that what you described is imposible to depict with TS's scale.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Fri Sep 10, 2010 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn good Smile

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Sep 10, 2010 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, but I loved the older version.

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