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Possible way to emulate cloakstop?
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Sep 14, 2010 6:00 am    Post subject:  Possible way to emulate cloakstop? Reply with quote  Mark this post and the followings unread

As you may or may not know, the cloakstop key doesn't work in TS. It should make the unit stealthed when its not moving, but it simply doesn't do anything. But I was thinking, could Disguised=yes be used to emulate it for infantry? Give an infantry unit Disguised=yes, then create another shp of the infantry where you've deleted all the standing and idle frames (remember to delete the shadows too!). Then create a fake new infantry unit and give this shp as its appearance. Then change the Disguise=E1 line in rules.ini to this fake infantry. This should allow you to see the real infantry unit, even when its standing, while enemy players would see the edited version of the shp with no standing frames.

On paper this should work, but I'm not sure if the whole Disguised logic works in TS. Could someone test it? My other computer's monitor is busted so can't set up a LAN match to see if it works.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Sep 14, 2010 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Disguise does work in TS, I see no reason why this wouldn't work.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 14, 2010 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem is, that the disguised standing infantry would be only invisible for the human eye. If you move your cursor over the unit it would show you that there is a unit and you can select it.

In addition are disguised units never attacked by the AI and the AI is completely unable to detect them. (the RA1 dog logic to find such a spy is not present)

Also as a player you will always see the unit in it's normal anim. This is completely different to stealthed units which have also for the player a visible cloaked stage.


So theoretically it would work, but it would have such many flaws, that it wouldn't be practical ingame imo.

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