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My UVW work is improving!
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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Sep 16, 2010 1:15 pm    Post subject:  My UVW work is improving! Reply with quote  Mark this post and the followings unread

It's probably just going to be a 1x1 bunker thingy.
The point of this is actually to show how my UVW-ing is getting better.



UVW - Preview.png
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UVW - Preview.png



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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Thu Sep 16, 2010 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like a crate box. Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 16, 2010 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Palkia323 wrote:
The point of this is actually to show how my UVW-ing is getting better.

Well it depends which kind of texture you used.
Is it a 3d, 2d or a composite texture as each have a different difficulty?
The 3dsmax 3d noise and other textures don't need UVW maps due to their nature being 3d textures.
A single 2D texture would be quite easy, as you can simply apply a box UVW map.

A composite map is the most difficult one (imo) as it uses different Map channels on the same material while each different texture uses one of the channels, which also need to be set for each polygon.

There are also mix maps which are used to combine 2 different textures. E.g. a text-texture put on a metal-texture.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Sep 16, 2010 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of Doom for some reason #Tongue
Also, why use such high-res texture when it ends up so small?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Sep 16, 2010 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. Add a door and a window.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Sep 16, 2010 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Reminds me of Doom for some reason #Tongue
Also, why use such high-res texture when it ends up so small?

Why not? I make/use my custom 1024x1024 textures a lot.

Larger textures mean

-more detail to choose from, if you are using a small part of it for a face
-more potential for use; flexibility for both huge and puny objects
-individual small pixels or such which may not look good are barely visible in the end

@Palkia
Keep up the good work, now use something a little more complex :p

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Palkia323
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Joined: 10 May 2008

PostPosted: Tue Sep 28, 2010 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks everyone! I used 3ds and Photoshop. That's it. Its a flat image with UVW applied. It's not composite or anything. Just a regular image uvw. I'll eventually make it into a useful shape.

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