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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Oct 09, 2010 2:44 pm    Post subject:  Divide by 0 Reply with quote  Mark this post and the followings unread

Once again I got a shiny IE when I was mapping.
This time it says:

Code:
Error code: EXCEPTION_INT_DIVIDE_BY_ZERO

Description: The thread tried to divide an integer value by an integer divisor of zero.
Exception occurred at 00546E91


You might find out that I have a cracked ra2md.exe
No worries, I use it purely for the state of my TFD-disc. It is scratched completely, so I want to spare it for install-only. And since I have three pc's with Red Alert on them, and forget to take the disc out... Well, at least it isnt an illegal download.

Back to the except, I think it has something to do with the triggers, or techtypes. I just can't find out what exactly, and I don't want to clear my whole trigger list (though its small).



except.txt
 Description:
Boom

Download
 Filename:  except.txt
 Filesize:  25.56 KB
 Downloaded:  49 Time(s)


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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Oct 09, 2010 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you really wish to spare your disk and truly have it, make it an iso and mount it on computer instead. Cracks suck.

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Oct 10, 2010 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

The game tries to get the tile at index 0 from the IsometricTileTypes list. That should be the clear tile. This tile type has some invalid property. I don't know what the property means, but it's set to 0, causing the crash.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Oct 10, 2010 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Hm, so it has something to do with the map itself, not the triggers and tags, flags etc. Then I have to review the map.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Oct 10, 2010 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont think it has anything to do with the map itself, rather sounds like a corrupted terrain tile. Did you by any chance add new terrain to your maps? or mess with the Temperat.ini?

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Oct 10, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use TX. Thats all, I have to check the TX-owned tiles then. Hopes that will solve it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Oct 10, 2010 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

you wouldnt happen to have a temperat(md).ini in your directory would ya? If your using TX, it already has a temperat(md).ini within the .mix file and if theres one in your directory it's most likely messing up TX. If not you may need to redownload the TX.

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