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Subterranean Soviet Suicide Unit
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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Tue Oct 12, 2010 4:51 am    Post subject:  Subterranean Soviet Suicide Unit
Subject description: :D Check it out guys!
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Here's my new voxel Very Happy.
Guess what? It's A SAPC.vxl clone but only better and has more explosives than anything!!
P.S. I made it on my own, inspired by the SAPC.vxl Very Happy.

Screenies+Download:



SAPC2_001.gif
 Description:
 Filesize:  749.64 KB
 Viewed:  6661 Time(s)

SAPC2_001.gif



SAPC2.PNG
 Description:
 Filesize:  426.97 KB
 Viewed:  6688 Time(s)

SAPC2.PNG



SAPC2.rar
 Description:

Download
 Filename:  SAPC2.rar
 Filesize:  1.18 MB
 Downloaded:  311 Time(s)


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Learning C++ Very Happy

Last edited by +=Marvin=+ on Tue Oct 12, 2010 7:13 am; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Oct 12, 2010 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The .gif could do with being remade - so that it doesn't have more white frames than frames of the voxel.


On the other hand, that drill actually looks pretty decent.

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Tue Oct 12, 2010 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
The .gif could do with being remade - so that it doesn't have more white frames than frames of the voxel.


On the other hand, that drill actually looks pretty decent.

The .gif keeps on blinking because my computer has a weak graphics card.
anyway, thanks for the compliment. Very Happy

EDIT:
Fixed the '.gif' and made it smaller so that it doesn't blink.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 12, 2010 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks quite decent, not an accurate Soviet scheme though.

It should detonate and release a Crazy Ivan or something. #Tongue Or rig it so it destroys itself, releasing any passengers inside.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Oct 12, 2010 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

CUTE! it should hop. n___n

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Oct 12, 2010 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could be used as civilian shiz.

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Wed Oct 13, 2010 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

So what are some techniques with voxeling?
I'm not really good at it but i've improved.
Are there any threads that says the requirements on how your voxel be placed in the spotlight section?
Thanks in advance.

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Wed Oct 13, 2010 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Marvin, the only way your voxel will be spotlighted, is if it's really really good. It can be in either design, style, how you made it, details from minor to major, etc etc.

Voxels are only usually spotlighted if it looks so good. You'll get better at it if you just keep voxelling. Smile

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Oct 13, 2010 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The normals seem to be lacking a bit... you can see the voxels.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Oct 13, 2010 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
... you can see the voxels.


Ain't that the idea? ;P

JK

Nice idea.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Oct 13, 2010 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could see this thing jumping around like a bobcat loader when it accelerates, pretty good design though.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Oct 13, 2010 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very top heavy when comparing it to the small body and tiny wheels. Razz

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Thu Oct 14, 2010 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

The top part contains the bomb and some mechanisms like the engine. I made the wheels smaller to make it more cartoonish.

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