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Artic Art: NAWEAP -> YAWEAP
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Oct 14, 2010 1:32 pm    Post subject:  Artic Art: NAWEAP -> YAWEAP Reply with quote  Mark this post and the followings unread

I have created a new country using two different images, Soviet and Yuri.
I have as warfactory YAWEAP image. I thought it was a nice idea to make that change to NAWEAP in the artic theater. Is that possible with Ares?
Without cloning or extracting and re'inputting .shps

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Oct 14, 2010 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

What side does you new country belong too? I dont see why Image =YAWEAP wouldnt work, unless I'm not understanding what your doing. Only issue I think you would have is the prerequisites. But you could use PrerequisiteOverride= for that.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Oct 14, 2010 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, its a cloned building for the Worhipsers, who are ThirdSide. Though their MCV is other than Yuri's they are ThirdSide. All the codes work fine, let me explain.

I mean an Image, not an actual structure.

In Urban theater:
YAWEAP (-> Image)
In Artic theater:
NAWEAP (-> Image)

Understand?
Its just switching images for an other theater.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 14, 2010 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

rename YAWEAP SHPs into YTWEAP
rename NAWEAP SHPs into YAWEAP
put these in a mix file.

The second character is a prefix telling the game to use one for arctic and the other for temperate maps.

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Last edited by Lin Kuei Ominae on Thu Oct 14, 2010 2:51 pm; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Oct 14, 2010 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhh, now I understand what your doing. No, there's no way to do it without cloning and reinserting the .shp's, it has to be done how LKO explained it.

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