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Boomer upgrade
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Oct 16, 2010 3:24 pm    Post subject:  Boomer upgrade Reply with quote  Mark this post and the followings unread

Is there a way to give the Boomer Sub (Yuri) an upgrade that it will get his water to land missiles?

Scenario:

YAYARD + NAPSIS
Boomer buildable -> With torpedo's only

YATECH
Buy upgrade to give Boomer his missiles

Basically giving him his Secondary=
Is that possible (via Ares)?

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Oct 16, 2010 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sort of. You just need to use Negative prerequisites to remove the torpedo only Boomer and replace it with the Boomer that has cruise missiles.

Example:
[BOOMER1]
Prerequisite=YAYARD,NAPSIS
Prerequisite.Negative=YATECH

[BOOMER2]
Prerequisite=YAYARD,YATECH

Something like that ought to work. I may not be verbose enough but eh... you can figure it out from here.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Oct 16, 2010 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

And, by buying 'something', can I do the same via buying an 'upgrade'?

Like:

[BOOMER1]
Prerequisite=YAYARD,NAPSIS
Prerequisite.Negative=YATECH

[Upgrade1]
Cost=1500
Prerequisite=YATECH

?Enable the BOOMER2
Prerequisite=YAYARD,NAPSIS

Is that possible (yet)? The best thing will be that it will take effect on the every single Boomer which has been built before the upgrade has been purchased, something like the Toxin Shells upgrade for Scorpion Tanks in Generals

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Oct 16, 2010 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I understand what you want

- An upgrade/building whatever which upgrades all existing boomers on maps with ability to fire cruise missiles.

This is not possible.

You can replace the build option so newly built units have such a ability but their is no way to upgrade all instances of x unit on a map.

For that play Generals or Civilisation.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Oct 16, 2010 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Replacing it is.

Thanks for the help, though I am not playing it for the sake of realism, it is more realistic, all new build Boomers will have this upgrade, old ones don't

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Oct 16, 2010 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible to increase his ammo via an upgrade?
It is via an alternative structure, but can it be done with as upgrade, I hope so.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Oct 16, 2010 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could be wrong, but upgrades and buildings can not effect units period really. What you want is something like generals and kanes wrath right? Not possible yet in YR.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Oct 17, 2010 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
I could be wrong, but upgrades and buildings can not effect units period really. What you want is something like generals and kanes wrath right? Not possible yet in YR.


You said 'yet', correct me if I am wrong but does that mean that they will be available later (with Ares) ?
Otherwise I have to work with a lot Negative.Prerequisite='s #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Oct 17, 2010 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suggest it in the ARES bug bash and new ideas place over at Renegade Projects. Its a good idea, but just posting it here won't get anything done

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Oct 17, 2010 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's already a feature request like it so adding a new one will only serve to annoy Renegade.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Oct 17, 2010 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not that its possible anymore to post suggestions anyways since nobody used the search.

I just hope someone suggested to make it possible that some things only apear buildable in sidebar if certain objects or units were selected. That be useful for not only making upgrades only apear if you have the proper building selected but maybe even making it so the side bar is empty unless you select a barracks or something.

Ofcourse for all I know, it could of been suggested.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Wed Oct 20, 2010 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm considering this feature REALIZABLE but WORTHLESS. The reason is simple: if the feature has been realized, when a unit scanning for enemy targets, it must check whether his owner has the upgrade building or not. For each unit it will cost time proportional to building count his owner owns to process, and it'll waste a lot of CPU cycles to do nothing.

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