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Finished:LightningStorm Weapon
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Oct 23, 2010 9:15 am    Post subject:  Finished:LightningStorm Weapon Reply with quote  Mark this post and the followings unread

Ha! Finally.Idea proved to be useful.
Code&image pack available for downloading.
This looks just like the SW!

As such comments come from those lazy guys who don't ever bother to try and just stand by saying"LAG,LAG,LAG,LAG,LAG",I'd delete the video.
I wonder how many people HAVE the ability to adjust my data. #Mad

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Last edited by kenosis on Thu Oct 28, 2010 5:03 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Oct 23, 2010 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The actual superweapon has a much smaller radius/damage.

Also the frame rate drop is awful

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Oct 23, 2010 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

radius/damage can be set to any number I like so that is not important.The only important thing is I made this.
Frame drop?No,I just set the rate to 200,too slow,looks like frame drop.Also,recording the game gives the CPU extra work.That's the reason.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Oct 25, 2010 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice but overkill, the amount of clouds and stuff surely brings lag and not just the recording vid as vid goes smooth until it really begins.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Oct 25, 2010 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

A thousand times say "Rate=200"
If set to 300 or larger,no lag at all.maybe that makes clouds disappear faster.
And now even better features:
Aircrafts will be killed during this kinda lightning storm.Center of the weapon receives more lightning.
I've tested.

And about your overkill comment,I'd smilence.Just the change of a few numbers.This is to show"possibility",but not some set numbers.
And why nobody asked for a tutorial.........

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon Oct 25, 2010 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, i supposed pretty much nobody noticed this topic, probably in sometime there was nobody on, soo nobody replied. Sad

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Mon Oct 25, 2010 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never saw this topic till today, looks nice.

Can this be implemented as a superweapon in ares o.1 p1? If so a tutorial on adding superweapons, and this one in particular would be a helpful in the tutorials section. I'd use it.

Not many SuperWeapon tutorials for ares yet.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Oct 25, 2010 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And why nobody asked for a tutorial.........


Or, no one cared. Airburst weapons aren't that hard to pull off. Invisible debris spawning extra lightning cloud storms isn't a hard concept either. You're posting generic ideas that most won't use in their mods because it's just usage of things that doesn't even go out of the standard array of options for YR. It lacks "out of the box" thinking.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Oct 26, 2010 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Quote:
And why nobody asked for a tutorial.........


Or, no one cared. Airburst weapons aren't that hard to pull off. Invisible debris spawning extra lightning cloud storms isn't a hard concept either. You're posting generic ideas that most won't use in their mods because it's just usage of things that doesn't even go out of the standard array of options for YR. It lacks "out of the box" thinking.



Yeah,you are the guy who understand me.But if possibility is shown,you can edit it to anything you like.Like dropping Ore at a certain place or anything you can think of.Out of the box solution ,we have that.
Simulation is more awesome than new inventions using the same code for players of the mod.
The same code can be used as "Meteor Storm".Just a little change.


This-is useful when you want to cast more than one lightning storm SW.
As tested,the lightning can consist of 3 parts-center,AA lightning,normal lightning.Even more free than the original SW but just a normal weapon.


Well,as there is someone who guessed it right,I'd post the code&image pack



LS with better image code pack.rar
 Description:
If you don't bother to download to try or adjust,don't say "lag".As modders you should have the ability to modify such numbers.

Download
 Filename:  LS with better image code pack.rar
 Filesize:  140.5 KB
 Downloaded:  85 Time(s)


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