Joined: 19 Aug 2009 Location: Moscow State University
Posted: Sat Oct 23, 2010 9:15 am Post subject:
Finished:LightningStorm Weapon
Ha! Finally.Idea proved to be useful.
Code&image pack available for downloading.
This looks just like the SW!
As such comments come from those lazy guys who don't ever bother to try and just stand by saying"LAG,LAG,LAG,LAG,LAG",I'd delete the video.
I wonder how many people HAVE the ability to adjust my data. _________________ Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself? Last edited by kenosis on Thu Oct 28, 2010 5:03 am; edited 1 time in total QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Sat Oct 23, 2010 9:35 am Post subject:
radius/damage can be set to any number I like so that is not important.The only important thing is I made this.
Frame drop?No,I just set the rate to 200,too slow,looks like frame drop.Also,recording the game gives the CPU extra work.That's the reason. _________________ Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself? QUICK_EDIT
Nice but overkill, the amount of clouds and stuff surely brings lag and not just the recording vid as vid goes smooth until it really begins. QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Mon Oct 25, 2010 3:37 pm Post subject:
A thousand times say "Rate=200"
If set to 300 or larger,no lag at all.maybe that makes clouds disappear faster.
And now even better features:
Aircrafts will be killed during this kinda lightning storm.Center of the weapon receives more lightning.
I've tested.
Can this be implemented as a superweapon in ares o.1 p1? If so a tutorial on adding superweapons, and this one in particular would be a helpful in the tutorials section. I'd use it.
Not many SuperWeapon tutorials for ares yet. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Or, no one cared. Airburst weapons aren't that hard to pull off. Invisible debris spawning extra lightning cloud storms isn't a hard concept either. You're posting generic ideas that most won't use in their mods because it's just usage of things that doesn't even go out of the standard array of options for YR. It lacks "out of the box" thinking. QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Tue Oct 26, 2010 2:39 am Post subject:
m7 wrote:
Quote:
And why nobody asked for a tutorial.........
Or, no one cared. Airburst weapons aren't that hard to pull off. Invisible debris spawning extra lightning cloud storms isn't a hard concept either. You're posting generic ideas that most won't use in their mods because it's just usage of things that doesn't even go out of the standard array of options for YR. It lacks "out of the box" thinking.
Yeah,you are the guy who understand me.But if possibility is shown,you can edit it to anything you like.Like dropping Ore at a certain place or anything you can think of.Out of the box solution ,we have that.
Simulation is more awesome than new inventions using the same code for players of the mod.
The same code can be used as "Meteor Storm".Just a little change.
This-is useful when you want to cast more than one lightning storm SW.
As tested,the lightning can consist of 3 parts-center,AA lightning,normal lightning.Even more free than the original SW but just a normal weapon.
Well,as there is someone who guessed it right,I'd post the code&image pack
LS with better image code pack.rar
Description:
If you don't bother to download to try or adjust,don't say "lag".As modders you should have the ability to modify such numbers.
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