Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 4:12 am
All times are UTC + 0
Flamethrower
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Mon Nov 01, 2010 7:25 pm    Post subject:  Flamethrower Reply with quote  Mark this post and the followings unread

I have added a flamethrower infantry to my mod and i was wondering if anyone had the coding for the flamthrower used on the sentry gun from the mod Aftermath. I think that would be perfect for my unit the only problem is i don't have the coding for the weapon. Does anyone have that? Or something like that i can use?

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Nov 01, 2010 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably used an invisible projectile with a trailer.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Nov 01, 2010 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

that or give it a flame particle weapon.

Back to top
View user's profile Send private message Visit poster's website Skype Account
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Nov 01, 2010 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Particle weapons aren't recommended. They don't allow for promotions, which may be an issue for some people.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Nov 02, 2010 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

More easily use INITFIRE as image for a arcing projectile and animlist.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Nov 02, 2010 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That's actually a lame solution honestly. Find proper flame animations like the ones Napalm did in Supernova, which is entirely free source.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Nov 02, 2010 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Trailer depends a lot on the animation , direction is also a big problem.
But a series of fireballs from largest to smallest seems to behave well.
I cannot find RA1's fire animation. XD

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Nov 02, 2010 10:40 am    Post subject: Flame on! Reply with quote  Mark this post and the followings unread

I have one some where. Let me go through my collection of RA2 stuff and I'll get back to you

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Nov 02, 2010 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, flame thrower is the most easier thing to implement.
Simply, just use fire shp, make projectile to use that shp, set warhead and thats it.
For example for testing purposes, I just copied Rhino's weapon and fixed warhead to do damage to infantry, changed projectile to fireball, and that's it. Easy as can be! I am not expert, I am just decant, but I have seen people asking for flamethrowers, and I haven't seen any good weapon yet. Particle system seems nice but hard to control its weapon. Trailers, nah I do not like them for flamethrower.
And do not forget about flame sounds of course. If I can find that I am going to post you code. I have here plenty of private mods, I cannot remember where is flamethrower located. I do not use it cause I have lunar maps, and fire doesn't work on moon, logically.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Nov 02, 2010 7:50 pm    Post subject: Flame on Reply with quote  Mark this post and the followings unread

Blitzkrieg for RA2 had flame throwers, but I think their flame was screwed up looking and I believe Asian Alliance had flame throwers

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Nov 02, 2010 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

the civ3 flamethrowers I converter have flames in the attack anims themselves, if one wants to be lazy.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Tue Nov 02, 2010 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using yuri's revenge and the only fire weapon that was in there looks rediculous when i try to use it this is the coding i have and it's not doing it for me:

[FTHROW]
UIName=Name:FTHROW
Name=Flame Thrower
Image=FTHROW
Category=Soldier
Primary=FireballLauncher
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed ; choices are green yellow white red blue purple
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=400
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2


And the coding for the weapon which was already in the rulesmd is:

; fireball from flame tank
[FireballLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
Burst=2

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Nov 02, 2010 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2/YR wasnt equipt for flame throwers and the like. In fact Westwood had just about taken out everything there was to do with fire. Fireball launcher was left over from TS, but still works. Though using a flame particle isnt really the way to go unless its done right. I'd recommend getting a hold of a decent flame anim made for flame throwers and use it instead. They are out there, just goto go find em.
If all else fails you could convert TS Flameall anim and try that one.

Back to top
View user's profile Send private message Visit poster's website Skype Account
rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Wed Nov 03, 2010 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I can try, i was just wondering if anyone had the coding for the fireball from the mod aftermath because that would be perfect if not i can try that but I'm new to modding so I dont know how well it'll work out

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Nov 03, 2010 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I told you what Aftermath used in my initial post. I don't see what's so difficult about it.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Nov 03, 2010 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

these here seem to work alright for flamethrowers, though ive seen way better anims for this type of weapon these are suitable. you could probably link up the s_brnl30 on the weapon, and use flamethro as a projectile image. I dont know try them out.





you can right click and save image or just download the .rar file below



flame anims.rar
 Description:

Download
 Filename:  flame anims.rar
 Filesize:  29.51 KB
 Downloaded:  92 Time(s)


Back to top
View user's profile Send private message Visit poster's website Skype Account
rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Wed Nov 03, 2010 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

okay i know it's just i dont know how to do all of the coding i can give it a try though

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
rtgamr
Cyborg Engineer


Joined: 25 Jan 2009

PostPosted: Wed Nov 03, 2010 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where can i find napalm's mod?

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2148s ][ Queries: 13 (0.0101s) ][ Debug on ]