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Voxel Section Editor III will be featured on SBGAMES.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 07, 2010 2:22 am    Post subject:  Voxel Section Editor III will be featured on SBGAMES.
Subject description: And another scientific article comming soon for PPM.
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Hey guys! As I said in the previous news post, I'm going to travel in the next hours to Florianópolis to present a work in a conference. The conference is SBGAMES, Brazilian Symposium on Computer Games and Digital Entertainment, which is the most important conference on research of computer game development and digital entertainment in Latin America. On wednesday, I'll present a full paper called 'Fast poligonization and texture map extraction from volumetric objects', which is the first full paper of the computing tracks (9:00).

This paper explains the process that night build versions of VXLSE III does to convert the voxel based models from Tiberian Sun and Red Alert 2 into texturized 3D models.

It will show how it converts the volumetric data into 'cubes', then, it smoothes the surface, give colours and normals values for each vertex and it generates the texture. You can see these things working by grabing the latest beta version of the program. Load your voxel, change the palette to uniturb.pal or something different from unittem.pal and open the 3D Modelizer at the Tools menu. The process takes less than a second, except for diffuse texture generation. That may take few seconds on bigger models, but usually less than 13 seconds on most machines.





Although I'm aware that this feature is not being much used yet since VXLSE III only exports .obj models, which is the worse file format for this kind of thing. I've recently progressed a bit with the .collada exporter, but I had to halt my work on that in order to create the presentation for the symposium.

The full paper will be available in this site after the congress is over.


And, don't worry, I'll still have internet from my cell phone (works everywhere in the country) and also from the event and the hotel as well. So, PPM will still be updated in these days and I'll still look at the forums.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Nov 07, 2010 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

glad to hear your getting some recognition for this program. It's come a long way. Keep up the awsome work.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 07, 2010 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

If that's the panel/slide (front page?) you'll be showing in the conference, then I suggest the PPM logo be improved. I'm also near unable to tell what's in the link below it.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Nov 07, 2010 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

very nice, Bansh!

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Nov 07, 2010 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Glad to see I'm not the only person who will be doing a paper on videya games. Will Blanka be a mascot for this event? #Tongue

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Victory!

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Nov 07, 2010 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's very impressive. Could this be published in a journal as a result?

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This is sexier than what this forum was supposed to tolerate. - Banshee

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 07, 2010 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Crim: I had to shrink the width of the PPM logo, because the original one is much wider than UFF's Computing Institute logo. I agree that the result is not nice and I'm opened for suggestions.

@Clazzy: The 5 best full papers will become articles on ACM Computers in Entertainment Journal. My article has good chances, being recommended for the journal by 2 out of 3 reviewers.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Nov 07, 2010 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL, well i just found out strange and awesome, that one program for an game got with an "instituto de computação" but awesome, best of luck banshee. Very Happy

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