Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 07, 2010 2:22 am Post subject:
Voxel Section Editor III will be featured on SBGAMES.
Subject description: And another scientific article comming soon for PPM.
Hey guys! As I said in the previous news post, I'm going to travel in the next hours to Florianópolis to present a work in a conference. The conference is SBGAMES, Brazilian Symposium on Computer Games and Digital Entertainment, which is the most important conference on research of computer game development and digital entertainment in Latin America. On wednesday, I'll present a full paper called 'Fast poligonization and texture map extraction from volumetric objects', which is the first full paper of the computing tracks (9:00).
This paper explains the process that night build versions of VXLSE III does to convert the voxel based models from Tiberian Sun and Red Alert 2 into texturized 3D models.
It will show how it converts the volumetric data into 'cubes', then, it smoothes the surface, give colours and normals values for each vertex and it generates the texture. You can see these things working by grabing the latest beta version of the program. Load your voxel, change the palette to uniturb.pal or something different from unittem.pal and open the 3D Modelizer at the Tools menu. The process takes less than a second, except for diffuse texture generation. That may take few seconds on bigger models, but usually less than 13 seconds on most machines.
Although I'm aware that this feature is not being much used yet since VXLSE III only exports .obj models, which is the worse file format for this kind of thing. I've recently progressed a bit with the .collada exporter, but I had to halt my work on that in order to create the presentation for the symposium.
The full paper will be available in this site after the congress is over.
And, don't worry, I'll still have internet from my cell phone (works everywhere in the country) and also from the event and the hotel as well. So, PPM will still be updated in these days and I'll still look at the forums. QUICK_EDIT
If that's the panel/slide (front page?) you'll be showing in the conference, then I suggest the PPM logo be improved. I'm also near unable to tell what's in the link below it. _________________
Glad to see I'm not the only person who will be doing a paper on videya games. Will Blanka be a mascot for this event? _________________ Victory! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 07, 2010 5:25 pm Post subject:
@Crim: I had to shrink the width of the PPM logo, because the original one is much wider than UFF's Computing Institute logo. I agree that the result is not nice and I'm opened for suggestions.
@Clazzy: The 5 best full papers will become articles on ACM Computers in Entertainment Journal. My article has good chances, being recommended for the journal by 2 out of 3 reviewers. QUICK_EDIT
LOL, well i just found out strange and awesome, that one program for an game got with an "instituto de computação" but awesome, best of luck banshee. QUICK_EDIT
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