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Disc throwers
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Nov 07, 2010 11:20 pm    Post subject:  Disc throwers
Subject description: Why do they all die?
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Why do they all die if they're shot among a group? They explode and kill everything that is around them. I want do disable this property for balancing purposes. I have searched in rules.ini but I haven't found anything. I've changed the warhead of their weapon but it seems it has nothing to do with the weapon itself.

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Sun Nov 07, 2010 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

On the infantry, Explodes=. Is the flag you're looking for.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Nov 07, 2010 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, but disc throwers don't have that tag, and if I add it and set it to "no", nothing changes.

But I found another tag, CollateralDamageCoefficient=.33 . It's curious, because when I disabled it by writing a ";", nothing changed. But when I set it to ".0", then my problem was solved.

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Chordeiles
Vehicle Drone


Joined: 05 Aug 2009

PostPosted: Mon Nov 08, 2010 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought Disc Throwers were hard-coded to explode on death? I haven't played around with the ini for quite a while but I think that's the reason iirc.

My suggestion would be to clone the Disc Thrower and give it a name other than E2 as a workaround.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 08, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

They're hardcoded to explode, yes.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Nov 08, 2010 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you make a clone of the [E2] you'll have to hack the exe to make the drop pod super weapon use the new infantry clone. You'll have easiest time simply using Explodes=no and CollateralDamageCoefficient=.0 on the unit as you already discovered.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Nov 08, 2010 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm, in C&C1, the death explosion is really just damage done by the dying animation. Those "animations that do damage when played" are a dirty bunch of hardcoded exceptions though #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Nov 08, 2010 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The InfantryType ID of "E2" has the values of Explodes and CollateralDamageCoefficient hardcoded.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Nov 08, 2010 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you you'd have to hack the exe to change it (which isn't as hard as it sounds for the changes in question). You could either change the ID that does that (which might be the easier assuming it is as easy as droppod infantry changing) or change the droppod infantry id and make a disk thrower clone (note that in the campaign they will still be exploding disk throwers from reinforcements.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Nov 09, 2010 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Fuckin disc troopers, how do they work?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Nov 09, 2010 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Or you could call it a feature, change the vanilla Disc Thrower and Light Infantry into special "Drop-pod Marines" or the like, and clone the old entries as your new GDI infantry.
Of course, the E2s will still explode.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 09, 2010 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

-clone the warhead HE
-give this clone (lets call it HEDISC) to the disc throwers [Grenade] weapon
-add the HEDISC warhead to the warhead list
-change the verses of the HEDISC warhead from
Verses=100%,85%,70%,35%,28%
to
Verses=10%,9%,7%,4%,3%
-raise the [Grenade] Damage from 40 to 400

voila the disc thrower does only 10% of the damage when it explodes (thus less collateral damage and no mass destruction), while the weapon still does the same damage.

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Last edited by Lin Kuei Ominae on Tue Nov 09, 2010 11:10 pm; edited 1 time in total

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Nov 09, 2010 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Fuckin disc troopers, how do they work?

They're fuckin' miracles.

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