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Sequecing help...
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Sovereign_2704
Vehicle Drone


Joined: 26 Mar 2004

PostPosted: Sun Mar 28, 2004 1:43 pm    Post subject:  Sequecing help... Reply with quote  Mark this post and the followings unread

hi, i need help with sequencing data for my thor mech in ra2. It spins around, it doesn;t work properly! i have read the tutotials but i still cant; make it work properly, could you please help. Here is the thor with the current sequence, couldyou take a look a see what you can do...

Thanks

Lord Sovereign

Thor was created by activision mw2, converteted by paint to shp using BS SHP BUILDER

PS. This is a test thor, so excuse the bad graphics if the dl doesn't work try..........
http://www.sleipnirstuff.com/forum/viewtopic.php?p=158189#158189



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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Sun Mar 28, 2004 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is the code. I hope it works...
Code:

Ready 3,1,1
Guard 3,1,1
Prone 0,1,6
Down 3,0,2
Crawl 8,2,6
Walk 8,2,6
Up 3,0,2
Idle1 3,1,0,W
Idle2 3,1,0,E
Die1 3,1,0
Die2 3,1,0
Die3 3,1,0
Die4 3,1,0
Die5 3,1,0
FireUp 0,1,6
FireProne 0,1,6
Paradrop 4,1,1
Cheer 3,1,0,SE
Panic 0,1,6
Deployed 0,8,0
DeployedFire 8,16,0
Undeploy 3,1,0
Fly 0,1,6
Hover 0,1,6
Tumble 8,16,0
Undeploy 8,2,6

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Sovereign_2704
Vehicle Drone


Joined: 26 Mar 2004

PostPosted: Sun Mar 28, 2004 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nw4Ever....

Thanks for you help....a question did it work properly in yours? cos in mine it still does the same crap, spins around, dissapers?

thanks for trying....

PS can i join your mod team? i am good with ini and some shp graphics

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Mar 29, 2004 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Firstly, it needs to be like this:
Ready=3,1,1

Also you have Undeploy twice, one of them should be Deploy...

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Mon Mar 29, 2004 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

DCoder: Undeploy refers to the anim and Deployed refers to the units being in Deploy...

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Sovereign_2704
Vehicle Drone


Joined: 26 Mar 2004

PostPosted: Mon Mar 29, 2004 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

why can i see the other frames as my shp moves? it stuffs it up cos i think i got the seqeucing finally right, but there is just the wrong image over the top of the working currently animated one...

any ideas?

also my sequece is not perfect yet, and ihave tried so many diff things, could some one pleaseee make it for me....

mw4ever, u willing to give it another shot?

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Mon Mar 29, 2004 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Note: i am not a modder so this may not work.

p.s BS SHP Builders sequence generator isn't 100% reliable, 3.0 should b.

Code:

Ready=0,8,1
Guard=0,1,1
Prone=0,1,6
Down=0,1,2
Crawl=8,2,6
Walk=8,2,6
Up=0,1,2
Idle1=0,1,0,W
Idle2=0,1,0,E
Die1=0,1,0
Die2=0,1,0
Die3=0,1,0
Die4=0,1,0
Die5=0,1,0
FireUp=0,1,6
FireProne=0,1,6
Paradrop=0,1,1
Cheer=0,1,0,SE
Panic=0,1,6
Deployed=0,1,0
DeployedFire=0,1,0
Undeploy=0,1,0
Fly=0,1,6
Hover=0,1,6
Tumble=0,1,0
FireFly=0,1,6

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Sovereign_2704
Vehicle Drone


Joined: 26 Mar 2004

PostPosted: Tue Mar 30, 2004 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

well i reordered the frames, i put walkingfirst then one for direction, then ones for firing (which are the same as direction, but that does that matter?), the direction is right now, i mean when u tell it to walk somewhere it walks, u can just see it, then when it stops it points in the right direction, but now i have a new probelm. I can see the other frames and they are stuck on top of it, say the current walk frame?

how do i fix this, here is my revised reordered thor...

here is the ini, not itmay not be right!

[THOR2]
Cameo=THORICON
Voxel=no
Remapable=yes
WalkFrames=2
FiringFrames=1

i will also try ur sequecing with the reorderded thor 2, thanks stu



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Sovereign_2704
Vehicle Drone


Joined: 26 Mar 2004

PostPosted: Tue Mar 30, 2004 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

why can i see other frames of the thor, and when it walks another frame is stuck over the one moving!



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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Tue Mar 30, 2004 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

You'll have to excuse me. I thought I can handle it, but it seems I didn't. I don't know this stuff...

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Mar 30, 2004 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

New code for animation should(tho i may b wrong) be:

Code:
Ready=0,1,1
Guard=0,1,1
Prone=16,2,6
Down=0,1,2
Crawl=0,2,6
Walk=0,2,6
Up=0,1,2
Idle1=0,1,0,W
Idle2=0,1,0,E
Die1=0,1,0
Die2=0,1,0
Die3=0,1,0
Die4=0,1,0
Die5=0,1,0
FireUp=0,1,6
FireProne=0,1,6
Paradrop=0,1,1
Cheer=0,1,0,SE
Panic=0,2,6
Deployed=0,1,0
DeployedFire=0,1,0
Undeploy=0,1,0
Fly=0,1,6
Hover=0,1,6
Tumble=0,1,0
FireFly=0,1,6


Note: never tryed out in game, due to me not being a modder at all...... (Programming is what i do)

EDIT: if im correct( have basicaly no modding experience, but having said that i know how SHP's work) its because you have no shadow frames, shp's should have half of the frames the normal shp and half the shadows of it. (you can have blank frames as shadows).

If im correct its overlaying one frame on another because it thinks one of them is the shadow frame.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Mar 30, 2004 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stucuk is correct, without shadow frames only half of the frames will work correctly, as a side note, if its a vehicle, it shouldn't have a sequence at all, that would make it an infantry unit.

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