Gosh, you must be working on this 24/7. Or you're just unbelievably good.
what?? 24/7? do you think i don't have a life, i'm not machine dewd...
i only limit only 2 voxel per day, depends on my mood...
+=Marvin=+ wrote:
Dude, he is not just good but he is also a legend. This guys voxels are EPIC
don't say like that there's many legendary voxeller out there better than me, for example Migeater. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Oct 25, 2010 12:51 pm Post subject:
azri, your voxel work is up there with migeater's. It's great work, youv'e got. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Not too fond of the Gattling Tank. Looks too busy and it's kinda messy. Mastermind is neat though. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Both are brilliant. The Mastermind is beyond what I could hope for, although maybe the blue brain could be slightly less... what am I saying, the whole things is great QUICK_EDIT
Both are brilliant. The Mastermind is beyond what I could hope for, although maybe the blue brain could be slightly less... what am I saying, the whole things is great
blue brain texture is a first version though, actually i'm still finding for a better texture for it.
almost forgot... the comparison between WW's one...
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Gattling Tank - Comparison
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Mastermind - Comparison.png
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Mastermind - Comparison
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I hope the Gattling tank barrels are seperated (don't forget to change FireAngle) from the turret. If the barrels are always tilted, it will look hella weird when it fires at units on the same/lower height level than itself. _________________
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Mon Nov 15, 2010 1:15 pm Post subject:
I suggest making the barrels separate objects, and making them perfect and round as you need them to be, in high detail. Then rescale its HVA, to achieve maximum awesomeness.
I like the rest of the voxel though. Also, it would totally be awesome of the mastermind changed colors somehow based on weather or not it had captives over capacity...
And that harrier kicks some ztyping ass. _________________
needs moar details on the tail area, like a number or even the allied symbol. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
blue brain texture is a first version though, actually i'm still finding for a better texture for it.
I'm not that fond of the complete remap dome. It would be awesome if you could achieve some kind of "glass dome with a big grey brain inside" look.
Or even a big pulsating grey brain using a hva-anim.
If you're still searching a new unit idea, how about a big flying mastermind. see attached simple concept
braindiskconcept.png
Description:
centre sphere would then look like a big brain outer ring (with the grid) would rotate inner ring would be fixed with the brain via the bend wires/tubes
The lack of downloads is staggering. Good shit, though. Really. This stuff's great quality. It makes me wish I could play YR. _________________ Victory! QUICK_EDIT
If you're still searching a new unit idea, how about a big flying mastermind. see attached simple concept
Like MadHQ's Master Mind Disk?
Whoops. I'm not familiar with the things that are already done for YR and thought this idea wasn't realized yet.
Though MadHQs version looks a bit like a copy pasted voxel without much new details (None the less still professional/good looking). So maybe AP can create another, different, better one. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Azri, how do you do it? What's your secret?
I think youd be perfect for 3d modelling for games Very Happy
there is no secret, i'm just draw thing based on concept, and there's nothing special bout' that destroyer, i'm just improve the main hull and paste the original cockpit and add more detail into it, thats all...
i'm also learned a bit on 3D modelling but i'm still beginner, there is much to be learned...
comando wrote:
Awsome as always, but when will you release another voxel pack ? If I recall correct last one was released almost year ago
when its done...that's all i can say, you want a big you'll have to wait...
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One of the biggest things I see is the superior normals. Do you autonormal or do you hand paint your normals?
Also, I think that the ingame lighting he uses has been toned down from the original settings
Also also, if you look closely you can see that he layers his colors, from darker to brighter, even if they are on the same "face" of the voxel. The destroyer for example uses several colors for the hull, but all have the same basic tone. This layering is very superior to simply slapping one color onto the voxel and calling it good.
Based on my own observations, he uses the original color schemes that Westwood uses, yet his voxels do not appear nearly as bright in the same "theater" as others do, leading me to believe that there is something with the normals, or something with the lighting that makes all the difference in the world.
For example, people had a shit fit about my Rhino being too bright, yet my Rhino and his rhino have the exact same colors used. So my question is simply:
WTF. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
One of the biggest things I see is the superior normals. Do you autonormal or do you hand paint your normals?
Also, I think that the ingame lighting he uses has been toned down from the original settings
Also also, if you look closely you can see that he layers his colors, from darker to brighter, even if they are on the same "face" of the voxel. The destroyer for example uses several colors for the hull, but all have the same basic tone. This layering is very superior to simply slapping one color onto the voxel and calling it good.
Based on my own observations, he uses the original color schemes that Westwood uses, yet his voxels do not appear nearly as bright in the same "theater" as others do, leading me to believe that there is something with the normals, or something with the lighting that makes all the difference in the world.
For example, people had a shit fit about my Rhino being too bright, yet my Rhino and his rhino have the exact same colors used. So my question is simply:
I love the new Destroyer though I wish the ASW had propellers (which then move when it flies) like the modified Destroyer voxel included in that prop pack posted either by Mig Eater or Raminator (can't remember who).
Also, I'm curious about the lighting used in all of these ingame preview pics. I've used a couple of Azri's voxels in my private mod, testing them on standard WW multiplayer maps with various levels of lighting, and the voxels always appear bright and washed out, losing all of that detail I see in the preview pics Azri posts. What's the secret? QUICK_EDIT
I love the new Destroyer though I wish the ASW had propellers (which then move when it flies) like the modified Destroyer voxel included in that prop pack posted either by Mig Eater or Raminator (can't remember who).
Also, I'm curious about the lighting used in all of these ingame preview pics. I've used a couple of Azri's voxels in my private mod, testing them on standard WW multiplayer maps with various levels of lighting, and the voxels always appear bright and washed out, losing all of that detail I see in the preview pics Azri posts. What's the secret?
1-i'm working on it right now, that Destroyer may will be used in Mental Omega
2-just like i said earlier "there is no secret", maybe it was your monitor setting is bit bright or it was caused by other factor, that's all i can can say...
and back to update, 2 more voxel here... new Allied Grizzly Tank & a Soviet Scud Launcher..., yes the Grizzly tank chassis was based from "GI Joe Grizzly Tank" , and maybe ya'll recognize the Scud Launcher if you play Mental Omega, yes it was...
that's on deck for now, stay tuned for more update...
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Soviet Scud Launcher - 3D View
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Soviet Scud Launcher - Ingame
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I think the rear wheels on the grizzly could use a tad more detail. But other than that, ridiculously good voxels. How many hours do you spend on your voxels? _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
I think the rear wheels on the grizzly could use a tad more detail. But other than that, ridiculously good voxels. How many hours do you spend on your voxels?
yeah i agree too, it look a bit bright on some angle...
each of em' took me 2+hours... i've done 3 voxel this day only...1 still unfinished... _________________ Please, read the signature rules of the forum. QUICK_EDIT
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