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Apoc's Voxel project
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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Mon Oct 25, 2010 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Gosh, you must be working on this 24/7. Or you're just unbelievably good.

Dude, he is not just good but he is also a legend. This guys voxels are EPIC

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Oct 25, 2010 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Gosh, you must be working on this 24/7. Or you're just unbelievably good.


what?? 24/7? do you think i don't have a life, i'm not machine dewd... Laughing
i only limit only 2 voxel per day, depends on my mood...

+=Marvin=+ wrote:
Dude, he is not just good but he is also a legend. This guys voxels are EPIC


don't say like that there's many legendary voxeller out there better than me, for example Migeater. Wink

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Mon Oct 25, 2010 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Saref on Mon Oct 25, 2010 12:52 pm; edited 1 time in total

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Oct 25, 2010 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

azri, your voxel work is up there with migeater's. It's great work, youv'e got.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Mon Oct 25, 2010 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you say one more time that your a newbie, i'm gonna find you and slap you around. #Tongue
The voxels are breathtaking.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Wed Nov 03, 2010 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

more update here, Yuri's voxel still in progress.... Wink



Allied Prism Tank - 3D View.gif
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Allied Prism Tank - 3D View
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Allied Prism Tank - Ingame.png
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Allied Prism Tank - Ingame
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Allied Prism Tank - Ingame.png



Soviet Hammerhead Nuke Cannon - 3D View.gif
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Soviet "Hammerhead" Nuke Cannon - 3D View
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Soviet Hammerhead Nuke Cannon - 3D View.gif



Soviet Hammerhead Nuke Cannon - Ingame.png
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Soviet "Hammerhead" Nuke Cannon - Ingame
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Soviet Hammerhead Nuke Cannon - Ingame.png



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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Wed Nov 03, 2010 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit dude that hammerhead is awesome. Will you release those?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Nov 03, 2010 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

That is the most fearsome artillery unit I have seen.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Wed Nov 03, 2010 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn!

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Nov 03, 2010 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, the unit itself looks so big so barrel feels a bit underscaled itself.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Nov 03, 2010 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps a slightly bigger caliber, by 2-4 voxels, would fit better.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Wed Nov 03, 2010 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that Prism Tank looks ztyping epic!

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Nov 03, 2010 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe I'm just evil, but could you make a barrelless version as well?It could suit well as a miner #Tongue

EDIT: Nevermind.

Last edited by Deformat on Thu Nov 04, 2010 1:54 pm; edited 1 time in total

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Nov 03, 2010 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, that Hammerhead is awesome.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Nov 05, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread


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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 15, 2010 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

more enhancement for WW crappy Yuri's Voxel, the fully reworked Gattling Tank & Mastermind, more update coming soon... Wink



Yuri's Gattling Tank - 3D View.gif
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Yuri's Gattling Tank - 3D View
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Yuri's Gattling Tank - Ingame.png
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Yuri's Mastermind - 3D View.gif
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Yuri's Mastermind - 3D View
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Yuri's Mastermind - 3D View.gif



Yuri's Mastermind - Ingame.png
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Yuri's Mastermind - Ingame.png



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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Nov 15, 2010 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Not too fond of the Gattling Tank. Looks too busy and it's kinda messy. Mastermind is neat though.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 15, 2010 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Both are brilliant. The Mastermind is beyond what I could hope for, although maybe the blue brain could be slightly less... what am I saying, the whole things is great Very Happy

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 15, 2010 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Both are brilliant. The Mastermind is beyond what I could hope for, although maybe the blue brain could be slightly less... what am I saying, the whole things is great Very Happy


blue brain texture is a first version though, actually i'm still finding for a better texture for it.

almost forgot... the comparison between WW's one...



Gattling Tank - Comparison.png
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Gattling Tank - Comparison
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Gattling Tank - Comparison.png



Mastermind - Comparison.png
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Mastermind - Comparison
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Mastermind - Comparison.png



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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 15, 2010 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

HAWT

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 15, 2010 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope the Gattling tank barrels are seperated (don't forget to change FireAngle) from the turret. If the barrels are always tilted, it will look hella weird when it fires at units on the same/lower height level than itself.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 15, 2010 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

and another one, an improved Harrier for Allied... Wink



Allied Harrier - 3D View.gif
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Allied Harrier - 3D View
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Allied Harrier - Ingame.png
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Allied Harrier - Ingame.png



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Nov 15, 2010 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love those Yuri voxels, especially the Mastermind. Great work.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Nov 15, 2010 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suggest making the barrels separate objects, and making them perfect and round as you need them to be, in high detail. Then rescale its HVA, to achieve maximum awesomeness.

I like the rest of the voxel though. Also, it would totally be awesome of the mastermind changed colors somehow based on weather or not it had captives over capacity...

And that harrier kicks some ztyping ass.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 15, 2010 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

needs moar details on the tail area, like a number or even the allied symbol.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 15, 2010 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

azri_apoc wrote:
blue brain texture is a first version though, actually i'm still finding for a better texture for it.

I'm not that fond of the complete remap dome. It would be awesome if you could achieve some kind of "glass dome with a big grey brain inside" look.
Or even a big pulsating grey brain using a hva-anim.

If you're still searching a new unit idea, how about a big flying mastermind. see attached simple concept



braindiskconcept.png
 Description:
centre sphere would then look like a big brain
outer ring (with the grid) would rotate
inner ring would be fixed with the brain via the bend wires/tubes
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braindiskconcept.png



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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 15, 2010 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Flying Mastermind? That's not broke or anything.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Nov 16, 2010 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I ztyping love your Harrier.

I ztyping love you.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Nov 17, 2010 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

If you're still searching a new unit idea, how about a big flying mastermind. see attached simple concept


Like MadHQ's Master Mind Disk?

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Wed Nov 17, 2010 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Great!!!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Nov 17, 2010 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Harrier looks smexy! For some reason I imagined an azri_apoc-made Frogfoot...

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Nov 17, 2010 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The lack of downloads is staggering. Good shit, though. Really. This stuff's great quality. It makes me wish I could play YR. Neutral

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 17, 2010 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS wrote:
Lin Kuei Ominae wrote:

If you're still searching a new unit idea, how about a big flying mastermind. see attached simple concept


Like MadHQ's Master Mind Disk?

Whoops. I'm not familiar with the things that are already done for YR and thought this idea wasn't realized yet.
Though MadHQs version looks a bit like a copy pasted voxel without much new details (None the less still professional/good looking). So maybe AP can create another, different, better one. Smile

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Nov 17, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

That will be a fun unit to balance. #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Nov 17, 2010 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it's been done quite a few times in mods and quickly removed. #Tongue

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Thu Nov 18, 2010 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I use the same voxel but its a ground unit that can hover really so I can use it against ships

and I think you beat my gattling tank voxel I made months ago

Wheels were used from one of your other voxels as I've mentioned when I asked for opinions on this

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Nov 18, 2010 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, I like what you did there SSTG.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Fri Nov 19, 2010 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

SSTG wrote:
I use the same voxel but its a ground unit that can hover really so I can use it against ships

and I think you beat my gattling tank voxel I made months ago

Wheels were used from one of your other voxels as I've mentioned when I asked for opinions on this


good voxel there i see, at least someone use my voxel as a practice... Wink

and here's some more, an improved Allied Destroyer...(still need a few tweaks i guess especially on the Osprey)



Allied Destroyer - 3D View.gif
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Allied Destroyer - 3D View
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Allied Destroyer - 3D View.gif



Allied Destroyer - Ingame.png
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Allied Destroyer - Ingame
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Allied Destroyer - Ingame.png



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Nov 19, 2010 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Toasting in an epic bread.

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Fri Nov 19, 2010 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Azri, how do you do it? What's your secret?
I think youd be perfect for 3d modelling for games Very Happy!

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Nov 19, 2010 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might finally be able to like that ship. #Tongue

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Fri Nov 19, 2010 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awsome as always, but when will you release another voxel pack ? If I recall correct last one was released almost year ago Wink

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Fri Nov 19, 2010 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

+=Marvin=+ wrote:
Azri, how do you do it? What's your secret?
I think youd be perfect for 3d modelling for games Very Happy


there is no secret, i'm just draw thing based on concept, and there's nothing special bout' that destroyer, i'm just improve the main hull and paste the original cockpit and add more detail into it, thats all... Wink

i'm also learned a bit on 3D modelling but i'm still beginner, there is much to be learned... Smile

comando wrote:
Awsome as always, but when will you release another voxel pack ? If I recall correct last one was released almost year ago Wink


when its done...that's all i can say, you want a big you'll have to wait...
Wink

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Regulus
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Joined: 16 Feb 2008
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PostPosted: Fri Nov 19, 2010 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

One of the biggest things I see is the superior normals. Do you autonormal or do you hand paint your normals?

Also, I think that the ingame lighting he uses has been toned down from the original settings

Also also, if you look closely you can see that he layers his colors, from darker to brighter, even if they are on the same "face" of the voxel. The destroyer for example uses several colors for the hull, but all have the same basic tone. This layering is very superior to simply slapping one color onto the voxel and calling it good.

Based on my own observations, he uses the original color schemes that Westwood uses, yet his voxels do not appear nearly as bright in the same "theater" as others do, leading me to believe that there is something with the normals, or something with the lighting that makes all the difference in the world.

For example, people had a shit fit about my Rhino being too bright, yet my Rhino and his rhino have the exact same colors used. So my question is simply:

WTF.

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Fri Nov 19, 2010 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
One of the biggest things I see is the superior normals. Do you autonormal or do you hand paint your normals?

Also, I think that the ingame lighting he uses has been toned down from the original settings

Also also, if you look closely you can see that he layers his colors, from darker to brighter, even if they are on the same "face" of the voxel. The destroyer for example uses several colors for the hull, but all have the same basic tone. This layering is very superior to simply slapping one color onto the voxel and calling it good.

Based on my own observations, he uses the original color schemes that Westwood uses, yet his voxels do not appear nearly as bright in the same "theater" as others do, leading me to believe that there is something with the normals, or something with the lighting that makes all the difference in the world.

For example, people had a shit fit about my Rhino being too bright, yet my Rhino and his rhino have the exact same colors used. So my question is simply:

WTF.


Hmmm.... ExtraUnitLight=0 ?

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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Nov 19, 2010 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, @ Commando

Two angry camels in a tiny car.

@ everyone else


INI settings aside, here is an example of the coloration I was talking about.

Let us observe the differences using the side skirt of the tank destroyer. Note : I didn't edit anything other than the skirt and the exhaust pipe.

Mine uses a single color for detail
Apoc uses multiple colors for detail



case1.PNG
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'nuff said.
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case1.PNG



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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Sat Nov 20, 2010 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I love the new Destroyer though I wish the ASW had propellers (which then move when it flies) like the modified Destroyer voxel included in that prop pack posted either by Mig Eater or Raminator (can't remember who).

Also, I'm curious about the lighting used in all of these ingame preview pics. I've used a couple of Azri's voxels in my private mod, testing them on standard WW multiplayer maps with various levels of lighting, and the voxels always appear bright and washed out, losing all of that detail I see in the preview pics Azri posts. What's the secret?

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 22, 2010 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remus wrote:
I love the new Destroyer though I wish the ASW had propellers (which then move when it flies) like the modified Destroyer voxel included in that prop pack posted either by Mig Eater or Raminator (can't remember who).

Also, I'm curious about the lighting used in all of these ingame preview pics. I've used a couple of Azri's voxels in my private mod, testing them on standard WW multiplayer maps with various levels of lighting, and the voxels always appear bright and washed out, losing all of that detail I see in the preview pics Azri posts. What's the secret?


1-i'm working on it right now, that Destroyer may will be used in Mental Omega Wink
2-just like i said earlier "there is no secret", maybe it was your monitor setting is bit bright or it was caused by other factor, that's all i can can say...

and back to update, 2 more voxel here... new Allied Grizzly Tank & a Soviet Scud Launcher..., yes the Grizzly tank chassis was based from "GI Joe Grizzly Tank" , and maybe ya'll recognize the Scud Launcher if you play Mental Omega, yes it was...

that's on deck for now, stay tuned for more update... Wink



Allied Grizzly Tank - 3D View.gif
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Allied Grizzly Tank - 3D View
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Allied Grizzly Tank - 3D View.gif



Allied Grizzly Tank - Ingame.png
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Allied Grizzly Tank - Ingame
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Allied Grizzly Tank - Ingame.png



Soviet Scud Launcher - 3D View.gif
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Soviet Scud Launcher - 3D View
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Soviet Scud Launcher - 3D View.gif



Soviet Scud Launcher - Ingame.png
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Soviet Scud Launcher - Ingame
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Soviet Scud Launcher - Ingame.png



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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 22, 2010 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the rear wheels on the grizzly could use a tad more detail. But other than that, ridiculously good voxels. How many hours do you spend on your voxels?

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 22, 2010 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
I think the rear wheels on the grizzly could use a tad more detail. But other than that, ridiculously good voxels. How many hours do you spend on your voxels?


yeah i agree too, it look a bit bright on some angle...

each of em' took me 2+hours... i've done 3 voxel this day only...1 still unfinished... Wink

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