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Special FX played over tiberium
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Nov 22, 2010 9:04 am    Post subject:  Special FX played over tiberium Reply with quote  Mark this post and the followings unread

HI!
Right now the trouble I'm having is that any 'side bar' power special FX that gets played over tiberium slows the game down massively, whether the tiberium is destroyed or not.
So I have for example a carpet bomb FX that is fine in all areas except if it gets used on tiberium, is there any way around this?
(For reference I'm talking about using the power has a test at the beginning of the game with only a construction yard built ie minimum 'other' particles to worry about).
Even using 8 stock Vertigo bomb FX for carpet bombing will produce slow down.

Any ideas?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Mon Nov 22, 2010 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again in English please?

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Nov 22, 2010 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
Again in English please?

Particle effect causes slow down if used over tiberium field.

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