Posted: Mon Nov 22, 2010 9:04 am Post subject:
Special FX played over tiberium
HI!
Right now the trouble I'm having is that any 'side bar' power special FX that gets played over tiberium slows the game down massively, whether the tiberium is destroyed or not.
So I have for example a carpet bomb FX that is fine in all areas except if it gets used on tiberium, is there any way around this?
(For reference I'm talking about using the power has a test at the beginning of the game with only a construction yard built ie minimum 'other' particles to worry about).
Even using 8 stock Vertigo bomb FX for carpet bombing will produce slow down.
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