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How do i make a unit I downloaded or made (voxel or shp)
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F22-Raptor
Vehicle Drone


Joined: 19 Sep 2010

PostPosted: Sun Nov 28, 2010 12:37 am    Post subject:  How do i make a unit I downloaded or made (voxel or shp) Reply with quote  Mark this post and the followings unread

How do i make a unit I downloaded or made (voxel or shp) buildable by the AI???? Is because im making a private mod myself and i would like tha AI to build the unit.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Nov 28, 2010 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

you have to add them to the ai.ini

I cant remember if DCoder's AIEditor handles TS, but if it does, it's a good tool to work with until you get the hang of doing things manually.

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The enemy shall be injected with toxic poison - Venom

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F22-Raptor
Vehicle Drone


Joined: 19 Sep 2010

PostPosted: Sun Nov 28, 2010 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW when i opened it i totally got confused on everything...Is there any tutorials to do this?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Nov 28, 2010 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

AIEditor has a manual, look at the AI.htm file for instructions on what to do.

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F22-Raptor
Vehicle Drone


Joined: 19 Sep 2010

PostPosted: Sun Nov 28, 2010 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

it only supports RA2..

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Nov 28, 2010 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure DCoders AI_V2 supports both TS and RA2. You have to have both the rules.ini and ai.ini extracted into the Sun directory

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The enemy shall be injected with toxic poison - Venom

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F22-Raptor
Vehicle Drone


Joined: 19 Sep 2010

PostPosted: Sun Nov 28, 2010 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

i do but when i open the manual its says Red Alert 2 AI.INI Guide...
i looked everywhere in the manual and didnt find anything about TS.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Nov 28, 2010 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

This file describes the AI Editor V2 and its capabilities in short.

The AI Editor V2 is a program to easily and simply edit Tiberian Sun's/Red Alert 2's Artificial Intelligence. To help modders, a copy of DeeZire's AI.ini guide is also in the archive (DeeZire gave me permission to do this).
AI Editor V2 can do a lot of tiring and repetitive work for you. A small list of its features:



AI_V2_(0.68).rar
 Description:

Download
 Filename:  AI_V2_(0.68).rar
 Filesize:  401.33 KB
 Downloaded:  47 Time(s)


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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Nov 29, 2010 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a tutorial from Deezire. It's for RA2, but it also helps when modding TS. I hope this to help you, as it has helped me.



AI.doc
 Description:

Download
 Filename:  AI.doc
 Filesize:  98.5 KB
 Downloaded:  44 Time(s)


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F22-Raptor
Vehicle Drone


Joined: 19 Sep 2010

PostPosted: Mon Nov 29, 2010 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks alot both of you!!

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