Posted: Wed Mar 31, 2004 1:48 am Post subject:
New weapon idea: temporal bomb, research thread
I had an idea for my mod, a time warp explosion. it would have an enlarged version of the chronosphere animation and would vanish a large area in one explosion. (like demotruck, but the explosion time warps everything like the chrono legionare instantly) if i set the damage to like 400, would it kill everything instantly or would it 'emp' it for a few seconds? _________________ Please, read the signature rules of the forum. QUICK_EDIT
ok, then i could always just make a regular bomb with the chronosphere effect, but it still wont be the same... damn westwood and all thier hardcoding... _________________ Please, read the signature rules of the forum. QUICK_EDIT
ok ive decided to make it the same except with no cellspread, to make it less powerful and so it works. i will tell ya if it works after i do it. _________________ Please, read the signature rules of the forum. QUICK_EDIT
ok, no matter what i do the kamikaze demo truck version will not work, but i did manage this contraption (the grand cannons are only a temp image) it attacks anything and kills it instantly, and temporally (chrono-erase) http://owd.savagewar.co.uk/downloads/chronogif.gif _________________ Please, read the signature rules of the forum. QUICK_EDIT
in that particular capture it was a guardian GI, but an army of 5 Chrono Cannons erased entire attacks of grizzleys, rhinos, tank destroyers, and even unlucky ore miners that got too close. it can even erase a conyard! instantly in one hit! _________________ Please, read the signature rules of the forum. QUICK_EDIT
I don't mean to barge in on your findings, but may I ask where you got that animation on the warhead (the initial large blue flash)? I've never seen it before, and I happen to like it. QUICK_EDIT
yea, any temporal weapon with damage higher than the units health will instantly kill it. i have to limit the damage so its not too powerful, if i have it set lower and multiple shots hit the same spot at the same time, the damage will combine with the same effect. i dont think a suicidal temporal weapon can work though. an yes, it was the converted emp animation. _________________ Please, read the signature rules of the forum. QUICK_EDIT
well, maybe if i were to make the animation do enough damage to kill the suicidal unit instantly, but that would have other side effects too.
here is the current code for the grand cannon...
Code:
[ChronoBomb]
Damage=4000
ROF=200
Range=12
Speed=5
Projectile=GrandCannonBall (forgot the name, its the same as the grand cannon)
Warhead=ChronoBombWH
Report=ChronosphereMove
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