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Gen alpha USA buildings
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Dec 14, 2010 4:02 am    Post subject:  Gen alpha USA buildings Reply with quote  Mark this post and the followings unread

These are the American Buildings from the alpha version of Generals, they don't have any buildups & the power plant doesn't have a damage frame.

The Supply Yard couldn't be used as intended in RA2 so I removed the loading ramp so it looks more suitable as a conyard.

I didn't convert the airfield as it isn't really usable in RA2 dew to it's huge size. There was also an SDI building but I couldn't find the texture for it, also there are textures for the conyard & warfac but no models to go with them...



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PostPosted: Tue Dec 14, 2010 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

HOLY SHIT. Downloaded before Mig changes his mind!!!!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 14, 2010 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

With the exception of the conyard, it all looks like they could be wicked awesome civ buildings


also, you're using the term "dew" wrong. Dew is a condensation of moisture in the atmosphere, usually collected on the ground. Also, could stand for Directed Energy Weapon (D.E.W.)

The term you're looking for is spelled due. Wink

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Dec 14, 2010 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

well duh, no Generals building has build ups #Tongue

They all rise out of the ground with the view of them partially blocked by the scaffolding, which could probably be done fairly easily.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Tue Dec 14, 2010 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight anyone? #Tongue

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Dec 14, 2010 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're cool, but I see no point to spotlight buildings with no snow versions or buildups.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 14, 2010 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

civ structures? definitely spotlight worthy.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Dec 14, 2010 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

God the old US buildings are fugly. Detention Center looks like some weird Egyptian temple. That said, the conversions are good. The textures for the SDI -might- be in Zero Hour or Gens' texture folders, but I'm not entirely sure on that.

I wouldn't spotlight though, they are good, they need snow & buildups. They're good conversions, though.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Dec 14, 2010 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found the textures for the SDI building, it uses the same one as the airfield, so I'll convert that later...

Quote:
The term you're looking for is spelled due.
Being a bit OTT for a typo made at 4am :/

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Dec 14, 2010 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is DaTS, the guy who once posted only to explain the difference between lightning and lighting. You got a sentence about your work, be happy #Tongue

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue Dec 14, 2010 8:14 pm    Post subject: Re: Gen alpha USA buildings Reply with quote  Mark this post and the followings unread

Mig Eater wrote:

The Supply Yard couldn't be used as intended in RA2 so I removed the loading ramp so it looks more suitable as a conyard.

There was also an SDI building but I couldn't find the texture for it, also there are textures for the conyard & warfac but no models to go with them...


There are models for the Alpha Conyard and warfactory, i only have the _N (night) versions however and the textures for the SDI do excist Wink

Ive got a copy of a lot of those files on a backup disk i made if you need any.
----
Looking good i like your work even if these are just 3D to shp (i was planning a RA or CnC1 generals mod for some time now, to the best of the ability of the engine of course but that was a sacrafice i was willing to make)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Dec 16, 2010 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, even without buildups they will excellent props for SP missions.

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Sun Dec 19, 2010 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Gee nice fit if I use it in my campaign. Wink

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